This mod introduces a Codex system that enhances how items are displayed and understood, providing detailed and organized information directly in-game.
It supports Items, Weapons, Armor, and Curios.
Each supported item can include a complete Codex entry with:
All information is presented through a clean, tab-based interface.
The Codex system is divided into multiple sections:



Each category has its own specialized layout and data handling.
The Codex system allows you to define custom entries for items, weapons, armor, and curios using JSON.
You can use translation keys or raw text for any visible field:
🧩 Common Fields (All Entries)
| Field | Description |
|---|---|
nameKey |
Item name. Supports translation keys or plain text. |
| nameColorKey | Adding a color to the item name supports standard Minecraft styles and hexadecimal as a string. |
descriptionKey |
Main description shown in the codex. |
overwritteTooltip |
If true, replaces the default tooltip with the codex one. |
passiveSkills |
List of passive abilities. |
activeSkills |
List of active abilities. |
The entries for Passive Skills or Active Skills are not mandatory; if you don't include them or leave them blank, they won't appear in the codex! And your file will still work.
Both passiveSkills and activeSkills use the same structure (Supports multiple entries):

Parameters
| Field | Description |
|---|---|
title |
Skill name |
description |
Main effect or explanation |
additional (optional) |
Extra details, conditions, or notes |
🔽 More Details (Advanced) | ⚔️ Weapon / Item Codex
Path: data/<item_namespaces>/renderable_codex/<item_name>.json

| Field | Description |
|---|---|
itemType |
Defines the type. Supported: weapon, item |
scale |
Controls the rendered size of the item in the codex |
translate |
Adjusts the position [x, y, z] in the display |
rotation |
Controls orientation |
🔄 Rotation Values
Supports predefined directions:
"up", "down", "left", "right",
"up_left", "up_right",
"down_left", "down_right"
You can also use custom numeric values as strings, for example:
"4.15"
Final Example for Weapon & Item Codex

🔽 More Details (Advanced) | 🛡️ Armor Codex
data/<item_namespaces>/armor_codex/<item_name>.json

| Field | Description |
|---|---|
armorSlot |
Armor piece type |
Supported values:
head → Helmetchest → Chestplatelegs → Leggingsfeet → Boots| Extra Field | Description |
|---|---|
correctionFactor |
Adjusts rendering alignment (fine-tuning value) |
Final Example for Armor Codex

🎒 Curios Fields
data/<item_namespaces>/curios_codex/<item_name>.json

| Field | Description |
|---|---|
curiosSlot |
Slot where the item is equipped |
Final Example for Curios Codex
