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Inventory item shading

3D items in the inventory, i.e. that of blocks, are often displayed as those models rather than as flat graphics. The appearance of these items is…

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  1. References

3D items in the inventory, i.e. that of blocks, are often displayed as those models rather than as flat graphics. The appearance of these items is affected by shading, which has changed by default throughout game versions, and can be changed inside of the model via the "gui_light" parameter. The default for 3D items is "side", whereas the default for flat items is "front".

The following tables show the results of using a solid white texture, assuming the default windowed resolution of 854x480.

gui_light settings
Version range front side Colors
From To Top Left Right
1.15.2 Pre-Release 1 21w08b
 #969696


 #E9E9E9

 #FCFCFC


 #AFAFAF

 #D3D3D3


 #656565
21w10a 1.21.11[1]
 #FCFCFC


 #FCFCFC

 #CBCBCB


 #A3A3A3

 #9C9C9C


 #656565
26.1 Snapshot 1 latest
 #FFFFFF


 #FFFFFF

 #CECECE


 #A5A5A5

 #9E9E9E


 #666666
Historical appearances
Version range Item Top Left Right
From To
0.0.19a 0.30
 #FFFFFF

 #999999

 #CCCCCC
in-20091223-0040 in-20091231-2255 or earlier
 #FFFFFF

 #828282

 #828282
in-20091231-2255 or earlier in-20100131-2244 or earlier
 #F4F4F4

 #9E9E9E

 #666666
in-20100131-2244 or earlier in-20100201-0038
 #FFFFFF

 #6D6D6D

 #666666
in-20100201-2227 in-20100206-2103 or earlier
 #FFFFFF

 #666666

 #666666
in-20100206-2103 or earlier inf-20100608
 #FFFFFF

 #9B9B9B

 #808080
inf-20100611 inf-20100630-1835
 #FFFFFF

 #868686

 #686868
Alpha v1.0.1 Beta 1.5_01
 #FFFFFF

 #808080

 #666666
Beta 1.6 Test Build 3 Beta 1.7.3
 #FFFFFF

 #BDBDBD

 #808080
Beta 1.8 Pre-release RC1
 #FFFFFF

 #BDBDBD

 #D8D8D8
RC2 19w38b
 #FFFFFF

 #A2A2A2

 #6F6F6F
19w39a
 #FCFCFC

 #696969

 #9D9D9D
19w40a
 #FCFCFC

 #CBCBCB

 #9C9C9C
19w41a
 #FCFCFC

 #717171

 #C4C4C4
19w42a 1.15 Pre-Release 2
 #FCFCFC

 #CBCBCB

 #9C9C9C
1.15 Pre-release 3
 #FCFCFC

 #A3A3A3

 #656565
1.15 Pre-release 4 21w08b
 #E9E9E9

 #AFAFAF

 #656565
21w10a 1.21.11[1]
 #FCFCFC

 #A3A3A3

 #656565
26.1 Snapshot 1[2] latest
 #FFFFFF

 #A5A5A5

 #666666
Inventory items

From Beta 1.8 Pre-release to 12w32a, items in the inventory would render darker than they would in the hotbar or in chests. It is not known why this was the case. Both 3D and flat items were affected. This was ultimately fixed in 12w34a.

Version range Item Top Left Right
From To
Beta 1.8 Pre-release RC1
 #FCFCFC

 #BBBBBB

 #D6D6D6
RC2 12w32a
 #FCFCFC

 #A0A0A0

 #6E6E6E
Rotated block items

In 1.8 snapshots 14w10a to 14w21b, certain items with usually-unattainable damage values (specifically rotated logs, hay bales and quartz pillars) would have their shade intensity per block face cycled around in a different way from other block-items. The level of shading is still the same as typical blocks in this version range, simply with a 90-degree rotation in 3D, manifesting as either a 120-degree reflection alone or one with a horizontal flip in 2D.

east
west
up
down
north
south
Early Indev world loading

When the player first loads up in-20091223-1459 (other versions cannot be checked due to not being archived so far), all three visible sides of blocks in the inventory will appear equally dark (white becomes #666666):

References

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