Badges update automatically and link to the shader page on MineUniverse.
Volumetric light and sun rays through leaves and into caves
Soft shadows, with colored shadows through stained glass
Procedural sky with stars, moving clouds and a round sun and moon that shows the moon’s phases
Water with waves, reflections, refraction and sun glints
Realistic rain: thin raindrops, puddles, wet surfaces and ripples on water
SSAO, foliage lit from behind, and waving plants and leaves
Glowing ores, lava and light sources, with warm torchlight
Fog: morning mist in valleys and underwater fog
Bloom, automatic exposure and filmic tone mapping
Separate lighting for the Nether and the End
Low/Medium/High/Ultra profiles.