Badges update automatically and link to the shader page on MineUniverse.
Post-processing X-ray visualization shader with scanline and interference effects.
Proto Monitor is a lightweight full-screen post-processing shader that transforms the rendered scene into a simulated X-ray monitor view. The effect is applied entirely in the composite pass, converting scene luminance into a high-contrast monochrome image with phosphor-inspired coloration, edge enhancement, film grain, periodic scan sweeps, and intermittent signal interference.
The shader operates on the final rendered image (colortex0) rather than modifying world lighting or material rendering, making it a screen-space visual effect.

Visual Effect
The scene is remapped into an X-ray-style image where darker and brighter areas are transformed into a high-contrast negative representation.
Implementation
colortex0.pow(luma, 0.45))pow(xray, 1.8))This produces the base X-ray appearance used throughout the shader.
Performance
Very low cost. Requires only a single texture sample for the base image.
Visual Effect
Object boundaries become more pronounced, creating stronger outlines within the X-ray image.
Implementation
This increases local contrast around geometry silhouettes and texture transitions.
Performance
Low impact. Adds two additional texture fetches per pixel.

Visual Effect
Subtle noise is layered over the image, simulating grain present in scanned film or imaging equipment.
Implementation
Performance
Low to moderate arithmetic cost with no additional texture lookups.

Visual Effect
A bright scanning bar periodically moves vertically across the screen.
Implementation
frameTimeCounter to generate a repeating scan cycle.The sweep repeats continuously over time.
Performance
Minimal. Implemented entirely with mathematical operations.
Visual Effect
The grayscale X-ray image is tinted with cold blue-green monitor colors while preserving bright white highlights.
Implementation
Performance
Negligible.
Visual Effect
Brief periods of display instability introduce horizontal corruption and altered image regions.
Implementation
The effect appears as short interference bursts rather than continuous distortion.
Performance
Mostly inactive. During active bursts, additional texture sampling is performed.
Visual Effect
Screen edges become slightly brighter while the image simultaneously fades toward the corners.
Implementation
This produces a film-viewer style framing effect.
Performance
Negligible.
colortex0#version 120)composite.vshcomposite.fshcolortex0frameTimeCounterviewWidthviewHeightNo loader-specific metadata is included in the project files.
Compatibility with OptiFine, Iris, Sodium, or other shader loaders cannot be verified from the archive alone.
No user-configurable shader options were found.
The archive contains an empty shaders.properties file and exposes no configurable parameters through project metadata.