A pure post-processing shader designed to act like a built-in Lightroom / camera filter for your game.
It doesn’t add heavy dynamic shadows, waving leaves, or realistic water-instead, it focuses 100% on screen-space color manipulation. The result is a photographic look that runs on literally any machine.
#version 120 GLSL math. If your PC can run the base game, it can run this at full speed..zip file.shaderpacks folder.