A vanilla-flavored Minecraft shader pack for Java Edition 1.20.1 and above, loaded via Iris.
This shader pack was created by modifying MakeUpUltraFast through Vibe Coding (AI-assisted programming).
AuroraLite aims to provide moderate realism enhancements while preserving Minecraft's vanilla visual style, making the game look more refined.
Compared to the original MakeUpUltraFast, the main changes in AuroraLite:
| Enhancement | Description |
|---|---|
| Tone Mapping | ACES Filmic (cinematic-grade tone mapping) replaces the original sigmoid |
| Shadows | 12-point Poisson disk sampled soft shadows (original: 4-point) |
| Sky | Rayleigh + Mie physical atmospheric scattering, realistic blue gradient |
| Lighting | GGX specular highlight BRDF, realistic reflections on sun-facing surfaces |
| Post-Processing | Saturation boost + vignette |
| Night | Reduced moonlight brightness, increased ambient light for more natural nights |
| Sun & Moon | Cropped pixel halos from vanilla textures, keeping clean square discs |
| Bloom | Reduced bloom intensity to prevent overexposure |
GNU General Public License v3.0 or later
This work is a derivative of MakeUpUltraFast (LGPL-3.0).
In accordance with Section 3 of LGPL-3.0, since LGPL is compatible with GPL, this combined work is released under GPL-3.0 or later.
See the LICENSE file for details.
Javier Garduño — Original author of MakeUpUltraFast
| Shader Pack | License | Notes |
|---|---|---|
| Sundial-Lite-Vivid | GPL-3.0 | Referenced for physical sky and PBR implementation |
| Sundial-Lite | GPL-3.0 | Referenced for GGX BRDF implementation |
| Revelation | Apache-2.0 | Referenced for realistic rendering techniques |
AuroraLite — An understated, vanilla-flavored shader pack