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A shader pack made for the ABZA modpack (Minecraft 1.20.1, Forge), built on Sundial Lite by GeForceLegend. Inspired by Complementary and Photon.
The pack is dedicated to the ABZA modpack. It runs in other 1.20.1 Forge setups with Oculus, but the planets and their skies come from the modpack; see "Outside the modpack" below.

| Requirement | Version |
|---|---|
| Minecraft | 1.20.1 |
| Forge | 47 |
| Oculus | 1.8.0, with Embeddium |
| Distant Horizons | Optional, tested with 3.3.2 |
| Preset | What it sets |
|---|---|
| Potato | Every costly effect off or at its lowest; a 256-pixel shadow map out to 16 blocks, no mob shadows |
| ABZA (default) | The balanced preset the pack is tuned at: 1024-pixel shadows out to 80 blocks, reflections, clouds, light shafts, ambient occlusion |
| High | ABZA with 2048-pixel shadows, sharper ground textures, depth of field and underwater caustics |
| Ultra | ABZA with 4096-pixel shadows, coloured shadows from glass, cloud shadows, underwater caustics, reflections on every surface that isn't fully rough, and sharper ground textures |
| Max | Ultra with ray-traced bounce light (4 rays per pixel) and no cave adaptation |



Sundial Lite is made by GeForceLegend and released under the GNU General Public License v3.0 (GitHub, Modrinth, CurseForge). ABZA Shader is an independent fork, not affiliated with or endorsed by GeForceLegend, released under the same licence. The source is on GitHub.