v1.1
- Ray-traced (screen space) reflect
* Iron, gold, netherite blocks, iron gate/trap door, anvil, cauldron, c
* All copper blocks (those that are rusty are more matte), copper door, grille, light b
* Blocks of diamonds, emeralds, amethysts, lapis lazuli, and qua
* Polished granite/diorite/andesite/deep slate/black stone/tuff/basalt, smooth stone, concrete, glazed terracotta, prismarine, ice, obsidian
* Iron/gold/diamond/netherite/copper tools, weapons, and armor (handles do not reflect light) (Iris is required for items held in hand/
- The ground gets wet in the rain: surfaces darken, shine, puddles form on flat surfaces and reflect the sky/blocks, raindrop rings appear in the pudd
- Settings > Reflections and Rain: Turn reflections on/off, reflection intensity, wet ground, amount of puddles, raindrop r
If FPS drops: "Ray Traced Reflections" OFF (sky reflection rema
⚠️WARNING: Nether-like distortion and glitching occurring