Studio page (handbook and details): worldsfromblocks.com/projects/minecraft/trace/
TRACE is a relic you find, not a tool you bake. Point it at a block within 4 — nothing on top — and it keeps a memory of that spot, planting a beacon: a thin pole of intense blue light. Anyone can see it. You can walk to it. Sneak and use it to open the diary. You can still Return if you would rather be pulled back.
It is not a bed. It is not a map. It is not ANCHOR. ANCHOR plants one staff and holds your respawn. TRACE marks a short path of lights that fade. Eight at most. Three Minecraft days each.
Break the pole, and that memory is gone. Delete or Erase in the diary, or wait for the three days: the light goes with it. Other players can see the beacons. Other players can break them.
Return does not snap you instantly. For three seconds the path pulls; you still walk. Take a hit and the pull breaks — no charge spent. Same dimension only. Elytra and mounts refuse the return.
Recording is all or nothing. If there is no room for the light, the Relic remembers nothing and spends nothing.
Creative skips the fuel cost for record and return. Infuse still drinks materials.
Maximum 100. Recording costs 2. Returning costs 4, plus extra for distance (every 250 blocks), capped at 24.
Infuse in the diary:
| Offering | Charge |
|---|---|
| Lapis lazuli | +1 |
| Amethyst shard | +2 |
| Emerald | +5 |
| Diamond | +12 |
If the Relic is almost full, it drinks only what fits. A diamond that cannot enter stays in the slot.
Rare. About 4% per matching chest:
No recipe. Creative inventory still has it for testing.
Numbers (lifetime, costs, fuel, channel length) live in the server config.
No crafting. No cross-dimension return in this release. No sharing a journey between players. No renaming in the GUI yet. Not a respawn staff — that is ANCHOR.
TRACE è una Relic che si trova, non si crafta. Uso: punta un blocco entro 4, sopra libero, e piazza un faro di luce blu. Puoi raggiungerlo camminando, o usare Ritorna. Shift+uso apre The Recorded Path. Se rompi il palo, quella memoria sparisce dalla Relic. Cancella, Azzera e la scadenza di tre giorni spengono il faro. Fino a 8 luci. Gli altri le vedono e possono romperle. Non è ANCHOR: niente respawn, solo un sentiero visibile. Il ritorno dura 3 secondi; un colpo lo interrompe senza consumare. Stessa dimensione. Carica 100; record 2; ritorno da 4 in su. Loot raro: tesoro sepolto, mappa del naufragio, biblioteca del stronghold, piramide, rovine oceaniche grandi.
TRACE by Worlds From Blocks Studio