Studio page (handbook and details): worldsfromblocks.com/projects/minecraft/cage/
CAGE is a relic you find, not a tool you craft. Aim at a monster spawner and seal it. The block is gone — no XP, no silk-touch drop. A sealed cage floats where it stood. Plant that seal as a dormant core. Use CAGE on the core and the spawner wakes again, same mob, same timing. The first spawn waits ten seconds. Get away.
It is not Silk Touch. It does not clone. One capture is one core, then one spawner. Copies of the sealed item cannot plant a second cage.
Trial Spawners use the same Relic and the same sealed item. A sealed Trial looks like a Trial Spawner (ominous if it was ominous), not like the monster-spawner cage. Custom spawner blocks from other mods are out of this release. A vanilla spawner with a modded mob is fine.
Sneak and use in the air to Infuse. The offering must fit entirely.
Creative skips the fuel cost for seal and awaken. Infuse still drinks materials.
Maximum 100. Seal 15. Awaken 5.
| Offering | Charge |
|---|---|
| Lapis lazuli | +1 |
| Amethyst shard | +2 |
| Emerald | +5 |
| Diamond | +12 |
| Echo shard | +20 |
If the Relic cannot take the whole offering, nothing is consumed.
Rare. About 4% per matching chest:
No recipe. Creative inventory still has it for testing.
Numbers (costs, range, warmup, fuel) live in the server config.
No crafting. No Silk Touch. No second spawner from a cloned seal. No custom spawner blocks from other mods.
CAGE by Worlds From Blocks Studio