Studio page (handbook and details): worldsfromblocks.com/projects/minecraft/seal-of-fauna/
I wanted a way to check what's actually alive near me — not a radar, not a live tracker, just a straight answer read from what's already loaded in the world right now.
Craft the Seal of Fauna, right-click to open the catalog, pick a species, and scan. It checks the terrain already loaded around you and reports how many it found and where the nearest one is.
The HUD that follows gives distance in blocks, a plain-word direction (ahead, behind, left, right), and a sense of whether the target is above or below you. It's a snapshot: if the animal wanders off after the scan, the HUD keeps pointing at where it actually was found — not a live position.
There's no hardcoded species list. The catalog comes straight from the game's own MobCategory classification, split into Terrestrial, Aquatic and Ambient tabs, with monsters and non-fauna entities (villagers, golems) excluded automatically.
Install another mod that adds new animals and they show up in the right tab with nothing to configure.
Each scan costs 1 XP (free in Creative) and has a 20-second cooldown — a deliberate choice, not something to spam.
Craft the Advanced Seal of Fauna and searching costs nothing afterward: 0 XP, cooldown down to 5 seconds. The cost is paid once, in the recipe, not in everyday use.
Seal of Fauna
FLF
BPB
SAS
F = FeatherL = LeatherB = BoneP = Pergamena della FaunaS = StringA = Amethyst ShardAdvanced Seal of Fauna
ELE
EPE
EAE
E = EmeraldL = LeatherP = Pergamena della FaunaA = Amethyst ShardThe Pergamena della Fauna currently comes from the Creative inventory only — a survival acquisition path is planned but not in yet.
MobCategory is picked up automatically.Seal of Fauna by Worlds From Blocks Studio