This mod aws originally created by Pixlepix for Forge 1.7 under an MIT license: https://www.curseforge.com/minecraft/mc-mods/flora
This mod functions exactly like the original, but since dependent mods are not updated to Neoforge the intention is for mod pack makers to create their own recipes for armor and fluid acquisition.
FLORA is a unique armor mod that allows players to infuse armor with various fluids, granting special abilities based on fluid combinations. This version has been completely rebuilt for NeoForge, replacing the original Thermal Foundation dependency with custom fluids.
FLORA adds 7 fluids:
Four tiers of armor (each with helmet, chestplate, leggings, boots):
Each armor piece can hold fluids in internal tanks. The amount and combination of fluids determines the effects you receive.
Use the Infuser to fill your armor pieces with fluids. Place armor and fluid buckets in the Infuser to transfer fluids.
The effects you receive are based on the combination and amount of fluids across all your armor pieces. Effects scale with the amount of fluid - more fluid = stronger effects!
These effects were listed in the original mod's tooltips but were never actually implemented by the original author. They remain as potential features for future development:
Note: This mod depended on two mods originally, Thermal Expansion and Redstone Arsenal, which have not been ported to 1.21.1 Neoforge yet. This means playing with this mod in survival is possible, but you will need to make a datapack (or Kube JS) with your own custom recipes or acquisition methods for the fluids. It is not possible to get any of the things in this mod in a normal survival mode without doing that.
FLORA uses fluid tags to detect fluids in armor. If another mod adds fluids with similar names (coal, pyrotheum, cryotheum, mana, ender, redstone, or glowstone), they will automatically work with FLORA's armor system if the mod developer adds them to the appropriate tags.
To make your fluids compatible with FLORA, add them to the appropriate fluid tags in your mod's data files:
{
"replace": false,
"values": [
"yourmod:your_fluid",
"yourmod:flowing_your_fluid"
]
}
Available FLORA fluid tags:
flora:coalflora:pyrotheum flora:cryotheum flora:mana flora:enderflora:redstoneflora:glowstoneExample: If your mod adds a "liquid fire" fluid, you could add it to flora:pyrotheum tag, and it would grant fire-related effects when used in FLORA armor.
Thank you to the following Patrons for keeping my projects alive:
Whiro (Patron Ultimate)
Cabo Sneaker (Patron Plus)
If you would like to assist with development and get access to other cool features you can do so here: https://www.patreon.com/cw/Vodmordia