Normally to get Lost Cities content in a new world you have to go through a separate screen with many different settings. This mod is ideal for mod packs that want to have Lost Cities in the world by default without the player setting them up.
This mod automatically detects when The Lost Cities mod is present and applies configured profiles to all new worlds. Instead of having to manually select Lost Cities settings every time you create a new world, the autoloader reads configuration files and applies them automatically.
/config/lost_cities_autoloader/ directoryThe mod uses a specific configuration file based on the configFileName setting in the mod's config. By default, it looks for survival_cities.json.
Create JSON files in the config/lost_cities_autoloader/ directory. The mod will load the file specified in its configuration.
Example: To use config/lost_cities_autoloader/ruins.json, set configFileName to "ruins" in the config.
Example:
{
"profile": "tallbuildings",
"description": "Massive cities",
"settings": {
"cityChance": 0.15,
"cityMinRadius": 200,
"cityMaxRadius": 200,
"generateLighting": true,
"generateSpawners": false,
"ruinChance": 0.0,
"vineChance": 0.0
}
}
The profile field should match one of the built-in Lost Cities profiles:
default - Standard Lost Cities generationnodamage - Like default but no explosion damagefloating - Cities on floating islands space - Cities in floating glass bubblescavern - Cities in dark cavernsbiosphere - Jungles in glass bubbles on barren landscapeancient - Ancient jungle cities with vines and ruinswasteland - Wasteland with no wateratlantis - Drowned cities with raised water levelsafe - No spawners, lighting but no loottallbuildings - Very tall buildingsrarecities - Cities are rareonlycities - The entire world is a cityYou can override specific settings by including a settings object. Common settings include:
cityChance - Probability of city generation (0.0 to 1.0)cityMinRadius - Minimum radius of a city in blocks (1 to 2000)cityMaxRadius - Maximum radius of a city in blocks (1 to 2000)generateLighting - Whether to add lighting to buildings (true/false)generateSpawners - Whether to add monster spawners (true/false) generateLoot - Whether to add loot chests (true/false)ruinChance - Probability of ruins/damage (0.0 to 1.0)vineChance - Probability of vines on buildings (0.0 to 1.0)enableAutoloader - Enable/disable the autoloader functionality (default: true)configFileName - Name of the JSON configuration file to load (default: "survival_cities")lostCityDimension - Dimension where Lost Cities should generate (default: "minecraft:overworld")"minecraft:overworld" for overworld"minecraft:the_nether" for nether"minecraft:the_end" for end "lostcities:lostcity" for mod dimensionsenableCustomSpawn - Enable custom player spawn dimension (default: false)playerSpawnDimension - Dimension where players spawn (default: "minecraft:overworld")Thank you to the following Patrons for keeping my projects alive:
Whiro (Patron Ultimate)
Cabo Sneaker (Patron Plus)
If you would like to assist with development and get access to other cool features you can do so here: https://www.patreon.com/cw/Vodmordia