Autumn, the way it should look.
Vanilla drops one lonely leaf every few seconds. FallHarder turns that into real leaf fall: choose how dense, choose the colours, and let the wind carry it all across the forest. Everything is toggled in-game and saved automatically – no config editing, no resource pack, nothing to install on the server.
LeavesBlock works, including modded trees.Rebindable in Options → Controls → FallHarder.
| Key | Action |
|---|---|
K |
FallHarder on / off |
J |
Leaf density 1× → 2× → 4× → 8× → 12× |
U |
Colours Vanilla → Autumn mix → Golden → Crimson → Early autumn |
Y |
Wind on / off |
N |
Rustling on / off |
Every change shows on the action bar and is saved to config/fallharder.json.
config/fallharder.json)| Option | Default | Range |
|---|---|---|
leafMultiplier |
4 | 1 – 12 |
palette |
1 (Autumn mix) | 0 – 4 |
wind / windStrength |
true / 1.0 | 0.2 – 3 |
rustle / rustleVolume |
true / 0.5 | 0 – 1 |
showMessages |
true | – |
Does it cost FPS? It only adds particles. 4× is invisible on any PC; 12× in a dense jungle on a weak GPU – step down to 8×.
Can I have autumn colours without extra leaves? Yes – set density to 1× and pick a palette.
Can I keep vanilla colours and only add wind? Yes – palette Vanilla, wind on.
Why don't cherry / pale oak leaves change colour? They use their own untinted particles; recolouring pink petals looked wrong, so they stay as they are.
Multiplayer? Fully client-side. Only you see and hear it.