Dynamic Trees Physics
Makes Dynamic Trees trees fall as physics objects instead of playing a falling animation. The part past your cut becomes a Sable object that tips off the stump, lands on the terrain and lies there to be chopped up. Needs Dynamic Trees, Sable and Tree Physics.

The fall
- A chopped trunk falls away from where you stood, turned by up to 25 degrees at random.
- Only a chop through a standing trunk gets a push. A cut branch, or a tree felled by fire, rot or an explosion, just drops.
- Tall trees are pushed less, so they pivot on the stump instead of being thrown.
- Leaves and thin branches break off where the tree hits, on every impact.

The stump
The block a standing tree grows out of cannot be cut while the tree stands, because that one cut would fell all of it. Cut higher up; once the tree is down, the stump comes out in one hit. The held block is drawn darker.

The wood
- Felling pays nothing: no logs, no leaf drops, not even the block you cut through.
- The wood is in the fallen tree. Chop it for logs from the trunk and sticks from thin branches; the total matches what Dynamic Trees would have dropped, Fortune included.
- A full-thickness branch takes as long to chop as its vanilla log, thinner ones less.

On the ground
- Cut a fallen trunk in two and you have two separate pieces.
- A clump of 4 or fewer leaf blocks cut free of every branch falls apart into drops.
- Off by default: fallen branches scattered through wooded chunks as they generate, 2 around each big tree and 0.5 around each ordinary one.

Requirements
Minecraft 1.21.1, Java 21, NeoForge 21.1, on the server and the client. Needs Dynamic Trees 1.7, Sable 2.0 and Tree Physics 2.3 or newer; none is bundled, and with one missing the mod does nothing. Settings are per world, behind the Config button on the Mods screen. Trees over 4096 blocks fall the Dynamic Trees way.

Related mods

NeoForge 1.21.1, on the server and the client. Free to use in modpacks.