Dragons is a Minecraft dragon mod: tame, saddle and ride your own dragon! Hatch a dragon egg, raise a baby dragon and fly six elemental dragons – fire, frost, lightning, venom, void and water – or breed 36 hybrid dragons.
Power dives, sprint, bigger dragons with 30 % bigger wings, abilities that reach a third further, a new ability ring – and your dragon now walks and flies after you instead of teleporting. Scroll down to New in 1.2 – and to New in 1.1 for breeding, dragon eggs and 30 hybrids ↓

Six big elemental dragons you can tame, saddle, ride, fly – and breed. Each one has its own model, animations, voice and ability: fire, frost, lightning, venom, void and water. Cross them into 30 hybrids, hatch eggs and raise hatchlings.
For Fabric, NeoForge and Forge on Minecraft 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2 and 26.3.
| Dragon | Where it lives | Ability (ability key) | Extra |
|---|---|---|---|
| Ember Wyrm | badlands, savanna, desert, the Nether | Fire Breath (hold): a stream of fire that burns everything in front of it and can set blocks alight | immune to fire, rider gets Fire Resistance |
| Frost Wyrm | snowy and frozen biomes | Frost Breath (hold): freezes and slows targets, puts out fire, turns water to frosted ice | cannot freeze, neither can its rider |
| Storm Wyrm | mountains, hills, plains, meadows | Lightning Strike (press): a bolt where you look that jumps to up to three more targets | the fastest flyer |
| Thorn Wyrm | forests, jungles, taiga, swamps | Venom Spit (press): a glob of venom that leaves a poison cloud | the toughest, immune to poison |
| Void Wyrm | the End | Void Blink (press): teleports up to 37 blocks ahead and hits everything around the arrival point | strongest bite |
| Tide Wyrm | oceans, beaches, rivers | Tidal Jet (hold): a water jet with heavy knockback and extra damage to fire creatures | swims fast, breathes under water, rider gets Water Breathing |












| Element | Hatches faster |
|---|---|
| Ember | near fire, lava or magma, or in the Nether |
| Frost | on snow or ice |
| Storm | under a thunderstorm, high up in the open, or next to a lightning rod |
| Thorn | among leaves or on moss |
| Void | in the End, or next to obsidian, end stone or end rods |
| Tide | under water |

Right-click a dragon or an egg with a book to see its genes, stats, ability and traits.

Every dragon carries two elements. A hatchling gets one random element from each parent:
The first element is the body (model, scales, main ability), the second the blood (wings, belly, eyes, glow). A Frostborn Ember Wyrm is a red Ember Wyrm with ice-blue wings.
| The blood adds… | to every hit of the ability | and the trait |
|---|---|---|
| Ember | sets on fire | immune to fire |
| Frost | freezes and slows | never freezes |
| Storm | a spark jumps to a nearby enemy | immune to lightning |
| Thorn | poisons | immune to poison |
| Void | weakens | immune to dragon's breath, levitation and weakness |
| Tide | knocks back, hurts fire creatures | breathes and swims under water |
A hybrid has the traits of both its elements. Pure blood is worth keeping too: +15 % ability power and faster energy regeneration.
Stats are inherited like in real breeding: health, speed and power around 100 %. A hatchling gets the mean of its parents plus a small random deviation, so you can select better dragons over generations. The first cross of two purebreds of different kinds gets +5 % hybrid vigour (not passed on, like real heterosis). Where two kinds share a biome, a wild hybrid turns up now and then.

| Control | Key (Options → Controls → Skywyrms) |
|---|---|
| Steer | look around, W A S D |
| Take off / fly up | Space |
| Fly down | X |
| Faster (30 %) | hold Sprint (Left Ctrl) |
| Power dive | look steeply down and hold W |
| Ability | R (hold for breath abilities) |
| Dismount | Left Shift |
In the air the dragon flies where you look and leans into turns and sideways flight. Look steeply down and it goes into a power dive: it folds its wings and keeps speeding up, to well over twice its cruise speed; pull up and it swoops on with that momentum for a while. Land by flying down onto the ground. The ring above the hotbar shows the ability's energy around the element icon (on a hybrid the ring and the icon mix both elements); it refills by itself. Careful: if you jump off in mid-air you fall – a riderless dragon comes down after you.

Every dragon also has a spawn egg (creative tab Skywyrms, next to the six real dragon eggs) and can be summoned with /summon skywyrms:ember_wyrm (or frost_wyrm, storm_wyrm, thorn_wyrm, void_wyrm, tide_wyrm). A hybrid: /summon skywyrms:ember_wyrm ~ ~ ~ {Genes:{Blood:"frost"}}.
Pick the file for your mod loader and your exact Minecraft version: skywyrms-1.2.0-<loader>-<minecraft version>.jar
| Minecraft | Fabric | NeoForge | Forge |
|---|---|---|---|
| 1.21.8, 1.21.9, 1.21.10, 1.21.11 | yes | yes | yes |
| 26.1, 26.1.1, 26.1.2, 26.2, 26.3 | yes | yes | yes |
config/skywyrms.json (created on first start):
| Option | Default | Meaning |
|---|---|---|
naturalSpawning |
true |
wild dragons appear in fitting biomes near players |
spawnIntervalTicks |
400 |
how often a spawn is attempted per player |
spawnChance |
0.12 |
chance of each attempt |
spawnSpacing |
96 |
no wild dragon appears within this many blocks of another dragon |
breathAffectsBlocks |
true |
fire breath may ignite blocks, frost breath may freeze water (also needs the mob griefing game rule) |
eggHatchMinutes |
15 |
real minutes an egg needs to hatch (half in the right surroundings) |
babyGrowMinutes |
40 |
real minutes a hatchling needs to grow up |
wildHybridChance |
0.08 |
chance that a wild dragon in a biome two kinds share is a hybrid of them |

Models, textures, animations, particles and code were made for this mod. The dragons' voices are Minecraft's own creature sounds, re-pitched and mixed differently for each dragon; wing beats, steps, ability sounds and the eggs are synthesised for the mod.
1.2.0 – tamed dragons walk or fly after their owner instead of teleporting (they land next to you, fly alongside when you fly, and only catch up from far away or when stuck); 30 % bigger wings on all dragons and hybrids; the dragon banks when you fly sideways (A / D) and leans further into turns; dragon eggs are solid (you bump into them instead of walking through); all dragons 15 % bigger; abilities reach about a third further and wider; wings no longer clip through the back in flight; new ring-shaped ability bar that mixes both colours on hybrids; power dive that builds up speed and ends in a swoop; sprint key for 30 % more speed; no more slow falling when you jump off in mid-air.
1.1.0 – breeding with golden apples, dragon eggs that incubate (faster in the right surroundings), can be carried and hatch into growing hatchlings; genetics with two elements per dragon, 30 hybrids with their own textures, combined abilities and traits, inherited stats and F1 hybrid vigour; wild hybrids; dragon info with a book; an own voice for every dragon and new wing, step, ability and egg sounds.
1.0.0 – first release.