Adventure time inspired dungeon crawler on a train. Procedurally generated carriages on a infinite sable physics train. Rich narrative, with custom m…
Player mobs with behaviours, items / chest interactions and motives.
Persists your Ender Chest inventory across world resets and isolates contents per game mode, so your items are never lost.
Unique names for weapons, tools, armour and items found throughout your world.
Gaussian variation on base stats of naturally-spawned items — every found sword and armor piece rolls a little different.
Gives every villager an extra "Trade Anything" slot that accepts any item and exchanges it for goods the villager buys, at configurable rarity-based …
Repairing two trimmed armour pieces in the crafting grid keeps the armour trim of the left-most (then top-most) piece instead of stripping it.
Stops the bouncing you get standing on a trapdoor, carpet or slab that sits on a fence or wall on a moving Sable ship. Players and mobs walk across n…
A backup system for dungeon train
Customizable communcation between minecraft chat + advancements and discord.
Makes Vivecraft VR work while standing on a Sable sub-level. VR teleport lands where you aimed instead of dropping you into the void, and VR melee hi…
Required on both client and server — the server owns the slot data and the client draws the panels, so it genuinely needs both sides.
Big Lost City's ruins sit in the world's own terrain: no floating pads, no flattened hills. Optionally adds the big buildings to every biome.
Lets other mods know when zapret or GoodbyeDPI may be blocking their connections
Lets other mods know when OBS or Streamlabs is open - so they can better tailer the experience for streaming