PlayerMobs is designed for Dungeon Train — but useable for other mods / packs on its own.
Player-mobs look like players and live their own lives in your world. They scavenge, gear up, fight, and react to you based on their personality — some want to be your friend, others want you gone. And now you can give them orders, name them, and dress them in any player's skin.
Each player-mob is one of five types:
A mob's temperament also shapes how it fights — braver mobs fire faster and stand their ground, while timid ones hesitate and keep their distance.
Give player-mobs names and orders with the /playermob command:
/playermob summon <name> named spawns a player-mob with a floating nameplate, so you can refer to it later./playermob order <name> <action> directs a named mob to walk, punch, attack, gift, greet, steal, use, or place — targeting a player, another player-mob, a mob type, or exact coordinates.Player-mobs spawn with one of many bundled skins (including a range of streamers & MCC players), or you can give one a specific look by player name — point it at any Minecraft username and it wears that player's skin.
By default natural spawning is off (this was originally designed to run alongside other mods in modpacks, and I don't want to break those).
You can turn natural spawning on via commands or config, giving them a chance to spawn alongside naturally spawning mobs. Spawn rate, and which mobs are in your control! By default, any passive mob has a 0.15% chance to spawn a playermob with it, villagers have a 25% chance.
PlayerMob is primarily designed to be used with the Dungeon Train mod. It populates the train with player-based entities of different alignments who explore it alongside you. Find them, befriend them, assist them — or fight them.
Search "player" in the Creative inventory to find the spawn egg, then drop player-mobs into your world and watch how they interact and explore.
Player-mobs work with Better Combat and its mob add-on Better Mob Combat out of the box — no setup. Give a player-mob a melee weapon (sword or axe) and it fights with Better Combat's animated wind-up and combo swings, just like any other humanoid mob. (You'll also need Player Animator + Mob Player Animator, which Better Mob Combat already lists as dependencies.)
⚠️ Version note: pair Better Mob Combat 1.3.0 with Better Combat 1.8.6 or earlier — the newer Better Combat 1.9.0 removed an API method Better Mob Combat calls, which crashes the game the moment combat starts. On 1.20.1 the whole stack is native; on 1.21.1 use the NeoForge-only Better Mob Combat Neo fork.
See the wiki for using PlayerMob in your own mods and modpacks.
Runs on Minecraft 1.20.1, 1.21.1, and 26.2 across Fabric, Forge, and NeoForge.