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Discord Presence

Customizable communcation between minecraft chat + advancements and discord.
by BrennanHatton
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393 downloads
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Updated Jul 6, 2026
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Addons API and Library Integrated Dynamics Server Utility Utility & QoL

See your Minecraft server come alive in Discord. Posts a message when a player joins, then keeps it live — an online reaction while they play, a death marker when they fall, advancement embeds, and two-way chat between Discord and the game. Pure NeoForge + JDK, zero external libraries.

Works on any NeoForge 1.21.1 server — and in singleplayer.

Features

  • 📨 Join messages — posted to a Discord channel via webhook. The first time a player joins, it opens a persistent per-player thread; later joins post into it.
  • 🟢 Live online status — a bot adds an online reaction while the player is connected, and removes it on logout.
  • 💀 Death markers — a death reaction, plus an optional rich death report embed (cause, score / location / dimension / XP, and a held-and-worn gear image).
  • 🏆 Advancements — earned advancements post into the player's thread as a coloured embed (filterable by namespace).
  • 💬 Two-way chat — in-game chat relays to Discord under each player's name (into their thread); Discord replies and thread messages relay back into the game. Targeted, not a firehose — only replies to a player's message or posts in their thread come through.
  • 🕯️ Whispers into the darkness — chat when no one's listening on Discord and the game whispers a random grey flavour line ("Steve whispers into the void, is anyone there?"). Turns off once Discord replies, re-arms after a quiet spell. ~2,000 combinations.
  • 👋 Disconnect reports (optional) — post a stats embed when a player leaves while alive.
  • 🕓 Last seen online (for bundling mods) — track configured Discord users and query their presence, e.g. "Brennan was last seen online 5 minutes ago."

Why a webhook and a bot?

Discord webhooks can post but can't react — only a bot can. So Discord Presence posts with the webhook and uses the bot to add reactions, create per-player threads, post advancement embeds, and open a gateway connection to read replies for two-way chat. All with zero external dependencies — just the JDK and NeoForge's Gson.

Setup

Everything lives in config/discordpresence-server.toml (created on first server start). The mod stays off until you set a webhook URL.

  1. Webhook — Server Settings → Integrations → Webhooks → New Webhook → copy the URL into webhookUrl.
  2. Bot (for reactions / threads) — create an app at the Discord Developer Portal, copy the bot token into botToken, and invite it with View Channel, Read Message History, Add Reactions, Create Public Threads, Send Messages in Threads.
  3. Two-way chat (optional) — enable the Message Content privileged intent.

Full config reference and setup walkthrough: GitHub README.

Bundling

Discord Presence ships blank — no secrets in the jar — so it's safe to bundle. Another mod can point it at a central feed at runtime via a DiscordCredentialsProvider. It's bundled into Dungeon Train.

License

PolyForm Shield 1.0.0 — © Brennan Hatton.

Discord Presence v0.44.0
MC 1.21.1, NeoForge
Beta 2026-06-28 Get

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