Worldology redefines progression by transforming the world itself into a living system that grows, evolves, and responds to player actions.
Visual ground ping feedback for click-to-move, designed to work with Dungeons Perspective (dungeons_iso).
Adds interval-based auto charge shooting to all bows while preserving native modded bow mechanics.
A cross-world character inheritance system for Fabric 1.21.1 that allows players to transfer their complete character data—including inventory, equip…
When a tooltip is too tall and goes beyond the screen limits, you can scroll through its content.
ARPG-style ground loot labels, rarity colors, cursor pickup, and efficient event-driven item gathering.
A clean pixel-style logo showing a crosshair centered on hit, with a bright red-orange “X” burst indicating a successful hit.
A Savaru roguelike dungeon system with level-gated entries, difficulty tiers, dungeon objectives, rule-card buffs, party runs, external dungeon integ…
Dark dungeon-style survival HUD with centered health, split hotbar slots, and subtle XP display.
A configurable RPG growth and skill system for Fabric, built around character levels, skill points, attributes, milestones, Worldology sync, and Sava…
An advanced RPG affix system that transforms weapons with rarity tiers, dynamic effects, and secret inscriptions.
Character‑action style hitstop for 1.21.1 Fabric — weapon swings and skills briefly freeze the animation, shake the camera, and freeze the mob you hi…
Makes hostile mobs ignore players by default, only allowing them to fight back after being attacked. Includes whitelist/blacklist controls, entity ta…
A SAVARU-specific Mod that adds Epic Fight weapon animations and values.