Full bilingual write‑up saved to DESCRIPTION.md (ready to paste into a Modrinth/CurseForge page). It covers: what hitstop is, the feature list (animation freeze / camera shake / mob freeze / per‑Better‑Combat‑category weight / Spell Engine skill support / crit emphasis), the three ways to configure it (Mod Menu, JSON, /hitstop commands), the dependency matrix (requires Fabric API + Better Combat + Player Animation Library; optional Spell Engine + Mod Menu), and a credit line to the NeoForge Heavier Weapons concept.