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Savaru Dungeonology
Savaru Dungeonology adds a roguelike dungeon-run system built around the Savaru progression mods. Players unlock dungeon access through Worldology and Growthology, spend Entry Tickets to enter, choose a difficulty, pick a combat rule, then clear objectives for scalable rewards.

Core Gameplay
Enter dungeons through the Dungeonology menu or supported dungeon portals, then take on structured runs with objective tracking and reward settlement.

Runs can include enemy clears, boss kills, timed challenges, or loot collection. After completion, players receive rewards and can return through a portal or post-clear prompt.


Difficulty Tiers

Higher difficulties require more Entry Tickets and reward more equipment.
Savaru System Integration
Dungeonology connects with:

This makes dungeon runs part of the broader Savaru progression loop instead of a separate side activity.
Dungeon Support
The mod includes its own custom Savaru dungeon content and can also connect with compatible non-overworld dungeon mods such as DungeonZ and Minecells.


Supported external portals can be redirected into Dungeonology’s entry flow, letting those areas use Savaru difficulty, objectives, HUD tracking, and rewards.
Run Features
Goal
Dungeonology is designed to turn dungeon exploration into a repeatable progression activity: choose a target, enter with risk, survive the rules, complete the objective, and earn better Savaru rewards.