The
Energizing Orb turns items into the materials of Powah's higher tiers by charging them with FE. The orb itself takes no power. The mod's guide explains the rest: at least one Energizing Rod must be in range (a 9×9 area; the range setting is 4 by default), every rod must be placed on a cable or another FE block, and the more rods and the higher their tier, the faster the orb works. The
Wrench in Link mode links orbs and rods.
- Glass
- White Stained Glass
- Orange Stained Glass
- Magenta Stained Glass
- Light Blue Stained Glass
- Yellow Stained Glass
- Lime Stained Glass
- Pink Stained Glass
- Gray Stained Glass
- Light Gray Stained Glass
- Cyan Stained Glass
- Purple Stained Glass
- + 6 more
- Glass
- White Stained Glass
- Orange Stained Glass
- Magenta Stained Glass
- Light Blue Stained Glass
- Yellow Stained Glass
- Lime Stained Glass
- Pink Stained Glass
- Gray Stained Glass
- Light Gray Stained Glass
- Cyan Stained Glass
- Purple Stained Glass
- + 6 more
- Glass
- White Stained Glass
- Orange Stained Glass
- Magenta Stained Glass
- Light Blue Stained Glass
- Yellow Stained Glass
- Lime Stained Glass
- Pink Stained Glass
- Gray Stained Glass
- Light Gray Stained Glass
- Cyan Stained Glass
- Purple Stained Glass
- + 6 more
- Glass
- White Stained Glass
- Orange Stained Glass
- Magenta Stained Glass
- Light Blue Stained Glass
- Yellow Stained Glass
- Lime Stained Glass
- Pink Stained Glass
- Gray Stained Glass
- Light Gray Stained Glass
- Cyan Stained Glass
- Purple Stained Glass
- + 6 more
- Glass
- White Stained Glass
- Orange Stained Glass
- Magenta Stained Glass
- Light Blue Stained Glass
- Yellow Stained Glass
- Lime Stained Glass
- Pink Stained Glass
- Gray Stained Glass
- Light Gray Stained Glass
- Cyan Stained Glass
- Purple Stained Glass
- + 6 more
5 × any Glass (#c:glass_blocks) + Dielectric Casing + 3 × Dielectric Rod (Horizontal) → Energizing Orb
Nether Quartz + 2 × Basic Capacitor (Tiny) + Dielectric Casing + Dielectric Rod → Energizing Rod (Starter)
any Block of Quartz + 2 × Basic Capacitor + Dielectric Casing + Energizing Rod (Starter) → Energizing Rod (Basic)
Energizing Rods
The Starter rod is built from a Dielectric Casing, two Tiny Capacitors, a Nether Quartz and a Dielectric Rod. Every higher rod takes the rod of the tier below, two capacitors of its own tier, a casing and a
Block of Quartz.
| Rod | Capacity | Max I/O |
|---|---|---|
| 10,000 FE | 100 FE/t | |
| 40,000 FE | 400 FE/t | |
| 100,000 FE | 1,000 FE/t | |
| 400,000 FE | 4,000 FE/t | |
| 1,000,000 FE | 10,000 FE/t | |
| 4,000,000 FE | 40,000 FE/t | |
| 20,000,000 FE | 200,000 FE/t |
All energizing recipes
The FE below is the total one craft costs. A setting (energizing energy ratio, 1.0 by default) multiplies the cost of all of them.
| Result | Ingredients | FE |
|---|---|---|
| 2 | 10,000 | |
| 4 | 120,000 | |
| 300,000 | ||
| 1,000,000 | ||
| 16 | 20,000,000 | |
| 50,000 | ||
| 2 | 10,000 | |
| 500,000 | ||
| 2 | 2,000 | |
| 3 Uraninite | 25,000 | |
| 5 Uraninite | 50,000 | |
| 10 Uraninite | 100,000 |
4 × Blaze Powder → Blazing Crystal
any Blaze Rod → Blazing Crystal
Snowball → Charged Snowball
2 × any Blue Ice → Dry Ice
Eye of Ender + Dielectric Casing + Basic Capacitor (Tiny) → Ender Core
any Iron Ingot + any Gold Ingot → 2 × Energized Steel
All 13 Energizing recipes in the Energizing Orb
The seven tiers
Each tier's capacitor is four Dielectric Paste, four of the tier material and a
Basic Capacitor (Large):
Hardened Capacitor (Energized Steel),
Blazing Capacitor,
Niotic Capacitor,
Spirited Capacitor and
Nitro Capacitor (the crystals). The tables below show what the tiers do in the default settings (file powah.json5).
4 × Dielectric Paste + 4 × Energized Steel + Basic Capacitor (Large) → 2 × Hardened Capacitor
4 × Dielectric Paste + 4 × Blazing Crystal + Basic Capacitor (Large) → 2 × Blazing Capacitor
4 × Dielectric Paste + 4 × Niotic Crystal + Basic Capacitor (Large) → Niotic Capacitor
4 × Dielectric Paste + 4 × Spirited Crystal + Basic Capacitor (Large) → Spirited Capacitor
4 × Dielectric Paste + 4 × Nitro Crystal + Basic Capacitor (Large) → Nitro Capacitor
Generators per tier
| Tier | Furnator / Magmator | Solar Panel / Thermo Generator | Reactor (generation factor) |
|---|---|---|---|
| Starter | 20 FE/t | 20 FE/t | 250 |
| Basic | 80 FE/t | 60 FE/t | 1,000 |
| Hardened | 200 FE/t | 100 FE/t | 2,500 |
| Blazing | 800 FE/t | 200 FE/t | 10,000 |
| Niotic | 2,000 FE/t | 400 FE/t | 25,000 |
| Spirited | 8,000 FE/t | 800 FE/t | 100,000 |
| Nitro | 40,000 FE/t | 2,000 FE/t | 500,000 |
Furnators, Magmators, Solar Panels and Thermo Generators share the same buffer and output per tier: 20,000 FE and 80 FE/t (Starter), 80,000 / 320 (Basic), 200,000 / 800 (Hardened), 800,000 / 3,200 (Blazing), 2,000,000 / 8,000 (Niotic), 8,000,000 / 32,000 (Spirited) and 40,000,000 / 160,000 (Nitro). The Reactor holds 250,000 FE and gives out 1,000 FE/t at Starter, up to 500,000,000 FE and 2,000,000 FE/t at Nitro. The Reactor has an Auto Mode: it stops when it is full and starts again below 70% energy.
Storage, cables and chargers per tier
| Tier | Energy Cell / Battery | Cell, Battery, Ender Cell I/O | Cable / Ender Gate | Ender channels | Hopper / Transmitter charging |
|---|---|---|---|---|---|
| Starter | 1,000,000 FE | 1,000 FE/t | 500 FE/t | 1 | 500 FE/t |
| Basic | 4,000,000 FE | 4,000 FE/t | 2,000 FE/t | 2 | 2,000 FE/t |
| Hardened | 10,000,000 FE | 10,000 FE/t | 5,000 FE/t | 3 | 5,000 FE/t |
| Blazing | 40,000,000 FE | 40,000 FE/t | 20,000 FE/t | 5 | 20,000 FE/t |
| Niotic | 100,000,000 FE | 100,000 FE/t | 50,000 FE/t | 7 | 50,000 FE/t |
| Spirited | 400,000,000 FE | 400,000 FE/t | 200,000 FE/t | 9 | 200,000 FE/t |
| Nitro | 2,000,000,000 FE | 2,000,000 FE/t | 1,000,000 FE/t | 12 | 1,000,000 FE/t |
Energy Dischargers, Energy Hoppers and Player Transmitters have the same capacity and I/O as the Energy Cell of their tier. Batteries and Energy Cells shift-clicked into an Ender Cell's screen add their capacity, and any energy in them, to the Ender network channel.