An atmospheric shaderpack focused on nostalgia, urban environments, dynamic lighting, weather and the feeling of being somewhere — not simply looking at Minecraft.
GPU: GTX 950 / GTX 960 2GB, RX 460 or similar
VRAM: 2 GB
CPU: Older Intel Core i3/i5 or Ryzen 3 equivalent
RAM: 8 GB
Target: 1080p, Low/Performance preset
The URBANOS can run on older hardware with reduced settings. Some advanced effects may need to be disabled or heavily reduced.
Development reference: URBANOS has been tested during development on a GeForce 940MX 2GB, including lightweight configurations.
GPU: GTX 1660 / 1660 Super, RX 580 / RX 5500 XT or similar
VRAM: 6–8 GB
CPU: Ryzen 5 3600 / Core i5 equivalent
RAM: 16 GB
Target: 1080p, Medium–High presets
Recommended for enjoying:
GPU: RTX 3060 / RX 6700 XT or better
VRAM: 8 GB+ recommended
CPU: Modern 6-core CPU or better
RAM: 16–32 GB
Target: 1080p–1440p, High/Ultra presets
Designed for the heavier combinations of:
Performance will vary depending on resolution, render distance, Minecraft version, world complexity, mods and selected preset. These specifications are development targets, not guaranteed FPS figures.
URBANOS is a Minecraft shaderpack focused on atmosphere, nostalgia, urban environments and dynamic lighting.
It was never designed simply to be:
“the most realistic shader possible.”
Instead, URBANOS is about making Minecraft feel different depending on where you are, what time it is and what the weather is doing.
A rainy city at night.
A sunset between skyscrapers.
A quiet road during Blue Hour.
Clouds reflecting across a lake.
Vegetation glowing from backlight.
The first stars appearing after sunset.
Windows lighting up as the world gets darker.
The goal is atmosphere.
URBANOS features a dynamic day/night atmosphere with multiple distinct lighting states:
The next stage of the Hours system will expand this into a more complete twilight cycle:
These aren't intended to be isolated presets.
The long-term goal is Atmospheric Shapeshifting — allowing every Hours state to gradually transform into the next.
Instead of:
SUNSET → NIGHT
the atmosphere can evolve through:
SUNSET → PURPLE → BLUE → CIVIL → NAUTICAL → ASTRONOMICAL → NIGHT
with continuous changes to the sky, lighting, clouds, atmosphere, vegetation, water, shadows and stars.
URBANOS features dynamic volumetric clouds with:
The system is configurable, allowing heavier effects to be reduced for better performance.
Weather in URBANOS isn't just a visual overlay.
The shader includes systems for:
The goal is to make weather feel like an actual change in the environment.
The water system includes:
One of the planned future developments is Photon Water.
The idea is to move beyond water behaving like animated texture noise and instead create a more coherent procedural surface where:
work together to create the perception of a physical water surface.
Reflections are one of the major visual focuses of URBANOS.
Glass surfaces can reflect:
The goal is strong environmental reflection without making every glass surface look like a perfect mirror.
Distance is treated as part of the atmosphere.
URBANOS includes:
This becomes especially noticeable in large cities, mountains and massive structures.
Godrays are integrated with the atmospheric systems and volumetric clouds.
Their appearance responds to:
Future Hours updates will make these effects evolve more naturally throughout the complete twilight cycle.
URBANOS includes dedicated vegetation lighting with:
One of the planned directions is a Geometry Shader-based vegetation system focused particularly on leaves.
Possible future features include:
The objective is to increase vegetation detail without blindly generating enormous amounts of geometry.
Night has its own atmosphere rather than simply being a darker version of daytime.
It includes:
Rain can affect surfaces through:
Wet surfaces are integrated into the rest of the lighting system rather than being treated as an isolated effect.
URBANOS includes a configurable post-processing pipeline featuring:
The intensity of these effects can be adjusted depending on the selected preset.
Noche Maravilla is one of URBANOS' signature atmospheric styles.
It focuses on a warm, dreamy tropical sunset atmosphere featuring:
The intention isn't to apply a purple/orange filter.
It is meant to feel like a specific moment in the world.
URBANOS is designed to work particularly well with large environments and massive structures.
Large cities, monuments, statues, forests and bodies of water provide ideal conditions for showcasing:
The most organized, complete and release-ready version of URBANOS so far.
Version 1.0 brings together the core systems developed throughout the project:
This is the first version where URBANOS feels like a complete shaderpack rather than a collection of experiments.
Adding:
Civil Twilight
Nautical Twilight
Astronomical Twilight
to the existing Hours system.
All Hours states will gradually influence one another:
Dawn → Golden Hour → Hyper Golden Hour → Sunset → Purple Hour → Blue Hour → Civil → Nautical → Astronomical → Night
The goal is continuous atmospheric transformation rather than hard preset changes.
Experimenting with Geometry Shader-based leaves featuring:
A deeper procedural water system focused on coherent waves, reflections, lighting and surface behavior.
URBANOS may eventually explore:
These are future goals, not promises that every feature will appear in a specific version.
URBANOS started as an attempt to make Minecraft look better.
But over time, the project became about something else.
Atmosphere.
The feeling of seeing a familiar world at a completely different time.
A city during rain.
A road during Blue Hour.
The first light of dawn.
A sunset between buildings.
Clouds reflected in water.
Trees glowing against the sun.
A quiet night with warm windows across the city.
URBANOS isn't trying to make Minecraft look like another game.
It's trying to make Minecraft feel like a place.
More organized.
More stable.
More complete.
More atmospheric.
More URBANOS.
After countless experiments, revisions and systems, 1.0 marks the point where the shader is finally ready to be released as a complete experience.
And this is only the beginning.