"Spring" sets a tone of freshness and nature, using soft and bright colors to create a tranquil and harmonious atmosphere. As the harsh winter melts away and all living things recover, who is it that plucks the strings of the season and plays the movement of life? The brand-new shader work, Spring v2, will take you into a dreamlike utopia.
This shader is a practice work I wrote while studying the course Games202 - High Quality Real-Time Rendering. I consider it a sequel to the "Spring" series of shaders; you can view it as a refactored/completed version of Spring v1. "Spring" is the codename I used when creating texture packs ten years ago, and I have continued to use this designation.
Below are the effects included in this shader: