A performance-focused, customizable shaderpack currently locked to a Realistic preset style (physically-based daytime sky, neutral color grading) at Balanced quality. Renders soft volumetric clouds with realistic sky lighting, and water with depth tinting, reflections, and shoreline detail.
Licensed under LGPL-3.0-or-later.
This shaderpack is a derivative work of MakeUp UltraFast, itself distributed under LGPL-3.0-or-later. Humid Shaders inherits and must comply with the copyleft terms of the original source availability, same/compatible license for modifications, and attribution retained. The full license text is in the LICENSE file; credits explicitly acknowledge MakeUp UltraFast as the base.
Options live in shaders/lib/config.glsl. Any #define NAME value // [v1 v2 ...] line becomes a user option in the shader settings screen; removing the value list locks the value while keeping the macro available to the code.
Screens and sliders are laid out in shaders/shaders.properties, and option labels/tooltips in shaders/lang/en_US.lang.
The look is fixed by HUMID_COLOR_STYLE 2 (Realistic) and the weight by HUMID_QUALITY 1 (Balanced). Change those two values and re-add a value list to bring the options back.