
> Dark skies. Purple Eclipse lighting. Cinematic survival atmosphere.
> The official shader for Eclipse Protocol – IGS.
Beyond Dusk is the official shader for Eclipse Protocol – IGS, developed by Immortal Game Studios.
The shader supports the dark, atmospheric, and post-apocalyptic visual identity of Eclipse Protocol through cinematic lighting, darker environments, purple Eclipse-inspired skies, stronger fog, and a colder survival atmosphere.
Beyond Dusk makes the world feel abandoned, hostile, unfamiliar, and visually connected to the Eclipse.
Beyond Dusk changes Minecraft's lighting and atmosphere to support exploration, horror, environmental storytelling, and tactical survival.
Days appear colder and less welcoming.
Fog obscures distant terrain.
The sky uses Eclipse-inspired tones.
Nights are darker and more oppressive.
The shader creates a consistent visual identity for the Eclipse Protocol universe.
Beyond Dusk includes:
Beyond Dusk creates dark environments while preserving functional gameplay visibility.
Players rely on:
Darkness affects navigation, combat, exploration, and resource management.
Beyond Dusk is included in Eclipse Protocol – IGS.
The official visual setup combines Beyond Dusk with:
Beyond Dusk also works independently in compatible Minecraft installations.
Shader performance depends on:
The project file lists the required Minecraft and shader-loader versions.
Beyond Dusk was created by Immortal Game Studios as the official shader for the Eclipse Protocol universe.
