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| Feature | What it does |
|---|---|
| No Bobber | Fishing rod hook is invisible — no more bobber clutter when rod-knocking in PVP. |
| No Particles | Kills nearly all particle rendering at the shader level (crits, sweeps, totem sparkles, splash potions, etc.). |
| Smaller Items | Shrinks held items in first-person so you can see more of the screen and your opponent. |
| No Fire | Removes the tall flame overlay when you're burning, leaving just a faint ember cue. |
| Smaller Totem Pop | Shrinks the big totem-of-undying flash animation that fills your screen on activation. |
| No Explosion Particles | Covered by the global particle removal — no smoke/debris clouding crystal fights. |
| No Pumpkin Blur | Removes the distortion overlay from wearing a carved pumpkin. |
| No Vignette | Removes the dark screen-edge shading entirely. |
| Better Water Visibility | Removes the blue underwater tint/fog overlay for clearer vision while swimming. |
| Low Shield | Shield sits lower and further out of view in first-person so you can still see your target while blocking. |
| No Fire Smoke | Also handled by the particle shader — no smoke wisps from burning entities. |
| Quieter Explosion Sounds | Explosion sound volume cut to ~35%. |
| Quieter Fire Tick Sounds | Burning-damage tick sound cut to ~25%, plus quieter ambient fire crackle. |
| No Nausea Overlay | Removes the swirling confusion/nausea screen effect. |
| Quieter Weather Sounds | Rain and thunder volumes reduced so weather doesn't drown out combat audio. |
| Colored Crossbow Charging Animation | Crossbow draw stages tint red → yellow → green as it charges. |
| Colored Bow Charging Animation | Same red → yellow → |