<sub>(sometimes there is a delay in getting the new version of the plugin through the approval process, if the above version isn't available check back in an hour or so)</sub>
(This plug in doesn't take advantage of the new "taller" chunks yet but it should run fine in the newest Bukkit)
Now includes well generators from Codename_B and Khyperia, thx
Latest changes...
Imagine waking up one day, in Minecraft, and finding yourself surrounded by walls. These walls are not the ones your friends griefed you with but ones that reach all the way to the sky. You are trapped, surrounded... all alone... or are you? Did you just see somebody poking their head out of one of those little doors WAY up there? I wonder if they will be friendly?

During my recent break from CityWorld, I have been going over my collection of world generator attempts. Most of them are pretty darn unexciting.. or too weird to do anything with. In addition I have been surfing to see what my fellow world creators have been up to. There are a number of cool ideas out there but they all suffer (CityWorld included) from one little problem.. eventually the generator repeats itself and the world gets boring. It got me thinking of old notion: The WellWorld.
The mod concept is based on a science fiction series by Jack L. Chalker called WellWorld? In it the "world" divided up into a series of hexagonal regions, each with their wildly different environments for different alien civilizations... It is part zoo and part UN. A good read if you are into grand science fiction.
Anyway, in addition to the "boring" problem, one of the most difficult things about creating a world generator is making it capable of creating wildly different environments, alas all of those different environments cannot be next to each other or they look weird. Thus we have to create smoothing tech to allow deserts gradually turn into swamps and then into mountains and then into seas.
It dawned on me that dividing the world into large square regions (this is Minecraft after all) with walls of obsidian (or bedrock if you want to be "hard core"). Then populate those regions with wildly different environments. Heck, the Nether (big box with a roof) could be next door to a region that is completely filled with water, next to a crystal world made of glass ground with thin-glass trees. :-)
Poof... both the smoothing and boring problems goes away.

p.s. Not all those little doors up in the wall lead next door.. some are there just to confuse you. One other warning: Creepers (that little green speck in the wall above) love spawning in those doors. Fun eh?
Like CityWorld, this plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into the world for the first time (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your world and just walk/fly up to each "uninitialized chunk" until everything shows up.
From time to time in the Moon wells, the craters will do odd things. It seems that the block and chunk populators get out of sync and cause a glitch. When this happens, you will see a partially created crater and building in it (or digging) will cause blocks to disappear/appear on their own. I am still trying to understand this one but it doesn't seem related to WellWorld as it shows up in Dinnerbone's BukkitFullOfMoon as well.
This is purely a world generator, it does not add permissions or many options to configure. If you need permissions, teleportation or world management support there are plenty of plugins that will do that for you. The Bukkit plugin ecosystem does not need more of those puppies. This is JUST A WORLD GENERATOR. :-)
To install it you will need to do three things...
At this point, you may be asking yourself: How do I get to the WellWorld? There are two options...
If you are still confused then rereread this. :-)
# WellWorld Global Options Global: BedrockWalls: false WallDoorways: true HexishWells: true
What the global options means...
| Option | Description | Default |
| BedrockWalls | obsidian or bedrock walls | false |
| WallDoorways | pathways through the walls | true |
| HexishWells | hexagonally laid out wells | true |


