A dependency-FREE daily reward plugin. Players run /daily to claim, once per cooldown, a reward picked from a configured pool. Rewards grant items and/or run console commands, so money, crate keys, ranks, and anything else are handed out through whatever other plugin you already run - without depending on Vault or any economy library.
The point: an old daily-reward plugin died when a runtime dependency rotted. This one has zero external/runtime dependencies - it uses only the Bukkit API. Nothing to break.
/daily claims a reward once per cooldown (default 24 hours).weighted-random (default), random, or all.{player} placeholder), and show a message - any combination.cooldowns.yml across restarts.Instead of calling Vault or an economy API at compile time, reward entries can list console commands. Want to pay 500 coins? Add eco give {player} 500 to that reward's commands. Want to give a crate key? crate give {player} vote 1. DailyRewards dispatches the command as the console - it does not know or care which plugin handles it, and it will not fail to load if that plugin is missing.
All under /daily (aliases: /dailyreward, /dailyrewards).
| Command | Description |
|---|---|
/daily |
Claim your daily reward. |
/daily give <player> [--force] |
Make a player claim (console + command-block runnable). --force bypasses the cooldown. |
/daily reload |
Reload config.yml. |
/daily reset <player> |
Clear a player's cooldown. |
Tab-completion covers subcommands, online players, and --force. /daily give runs from console/command blocks (target must be online).
| Permission | Default | Grants |
|---|---|---|
dailyrewards.use |
true | Claim with /daily. |
dailyrewards.admin |
op | give, reload, reset (includes dailyrewards.use). |
The console always passes permission checks, so admin subcommands work from console and command blocks out of the box.
config.yml)| Key | Default | Meaning |
|---|---|---|
cooldown-seconds |
86400 |
Seconds between claims per player. |
reward-mode |
weighted-random |
weighted-random, random, or all. |
overflow |
drop |
drop overflow at the player's feet, or deny (skip) it. |
rewards |
(sample pool) | The reward pool. |
messages.* |
(defaults) | All player-facing strings. |
A reward entry supports an id, a weight (for weighted-random), an optional list of items (material/amount/name/lore, with & colour codes), an optional list of commands ({player} placeholder), and an optional message. A single-entry pool always pays out; if all weights are 0 it falls back to a uniform pick. Messages support & colours and {time} / {player} placeholders.
Paper / Spigot / Bukkit / Purpur, Minecraft 1.21.1-1.21.11. One jar, built against the 1.21.1 API (Java 21, class 65); no Paper-only classes, no NMS, no dependencies.
/daily give and item grants require the target to be online - there is no queued/offline delivery./daily reset resolves offline players via the server's offline-player cache (only players who have joined before).Original concept by u/DiamondKing1437 on Reddit (r/Minecraft). Built by BeansNToast.
| Permission | Default | Grants |
|---|---|---|
dailyrewards.use |
true | Claim with /daily. |
dailyrewards.admin |
op | give, reload, reset (includes dailyrewards.use). |
The console always passes permission checks, so admin subcommands work from console and command blocks out of the box.
config.yml)| Key | Default | Meaning |
|---|---|---|
cooldown-seconds |
86400 |
Seconds between claims per player. |
reward-mode |
weighted-random |
weighted-random, random, or all. |
overflow |
drop |
drop overflow at the player's feet, or deny (skip) it. |
rewards |
(sample pool) | The reward pool. |
messages.* |
(defaults) | All player-facing strings. |
A reward entry supports an id, a weight (for weighted-random), an optional list of items (material/amount/name/lore, with & colour codes), an optional list of commands ({player} placeholder), and an optional message. A single-entry pool always pays out; if all weights are 0 it falls back to a uniform pick. Messages support & colours and {time} / {player} placeholders.
Paper / Spigot / Bukkit / Purpur, Minecraft 1.21.1-1.21.11. One jar, built against the 1.21.1 API (Java 21, class 65); no Paper-only classes, no NMS, no dependencies.
/daily give and item grants require the target to be online - there is no queued/offline delivery./daily reset resolves offline players via the server's offline-player cache (only players who have joined before).Original concept by u/DiamondKing1437 on Reddit (r/Minecraft). Built by BeansNToast.