
This simple but invaluable plugin lets you know the damage you just caused to a mob (including other players), and how much health it has left.
If you have 1.8 bukkit/spigot then you can now enable actionbars by adding useActionBar: true to your config (or set to false to disable).
-
Mob Health has a range of useful options including:
Current Release Version: 9.1.0
Updater Information
Note that unless you edit MobHealth configuration it will automatically update as new versions are approved by the Bukkit team.
You can edit config.yml in the /plugins/MobHealth/ folder you can find the following settings.
updateCheck truedoUpdate trueChange doUpdate to false to stop any file download, and updateCheck to false to stop notices about new versions in your startup log.
MobHealth now has 100% more API included!
You can trigger damage notifications, if your plugin adds skills or spells for example. And far more usefully - you can query MobHealth to get the current health and max health of any Mob, regardless of which plugin is responsible for tracking it.
Think of it as Vault for mob health levels ;) You code for one plugin - I sort out the mess behind the scenes.
See the API page for more info.
As frequently requested, MobHealth can now display health bars above Mobs, and a health counter for players.
PLEASE NOTE: If enabled - these bars show above ALL players / mobs, regardless of any toggle or permissions settings.
Enable this feature with the following flags in config:
showPlayerHeadHealth: true
Enables health counter display below player names.
usePercentForPlayer: true
Changes health counter from HP to a percentage of health left (recommended).
showMobHeadHealth: true
Enable health bars for all mobs.
useBarForMobs: true
If true, use a health bar in format of [||||||||||] if false, show in format of "10/20"
You shouted for it - here it is, Epic Boss support.
Thanks to ThaH3lper for adding in an entire API for MobHealth.
If Spout-plugin is installed and the client uses SpoutCraft (and disableSpout is on its default false setting) then notification will be shown with the achievement notification (as seen above).
Exclusive to Imagicraft's Zombie Apocalypse RP (Zarp) server, ZombieMod creates several variaties of Zombie to terrorise players trying to survive in this post-apocalyptic server.
MobHealth now supports the Client Mod simple notice. Lets you show the messages elsewhere so your chat is spam free.
Thanks to FeildMaster for the pull request :)
Heroes health and levelled up HP's are reported correctly as are mobs whose health levels have been adjusted in the config. Use of a Heroes skill will trigger a notification when it damages.
Mobs adjustments to health are now tracked and reported in MobHealth.
Thanks to coldandtired for adding in MaxHealth and an API for me :)
Bosses in a currently running Mob Arena report correct health and max-health. As do waves with a modified reduced health.
Thanks to garbagemule for adding MaxHealth to mob area for me.
MobHealth detects wandering bosses and correctly reports their health and name.
Thanks to bm01 and Erackron for integration help.
If Monster Apocalypse is set to handle mob's health then these values are used for MobHealth.
Thanks to blainicus for answering my queries.
See MobHealth in action here...
Thanks to WoopaGaming for the video.
/MobHealth reload
Reloads current configuration.
/MobHealth toggle [player]
Toggle notifications. [player] is ignored via chat and mandatory via the console.
See the configuration page for full details.
See the permissions page for full details.
https:github.com/Sablednah/MobHealth
Like many bukkit plugins, Mobhealth utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
9.0.0: New ActionBar notifications.
8.3.0: Adds Rabbit, Endermite and Guardian mobs
8.2.2: Added fallback code for potential missing new methods.
8.2.1: Rollback gettextresource to get resources
8.2.0: Filter rogue &f colour code prefix's. Add scoreboard event (so it can be cancelled to preserve scoreboards).
8.0.1: Cleanup - removed unused class, update metrics to V7
8.0.0: Reworked Heroes integration. 1.7.2 compatibility fixes.
Github no longer allows a "downloads" section, so I no longer mirror files there. If you'd like to test beta/dev versions follow me on twitter and ask there! But understand such files would not yet be approved by BukkitDev staff.
Donations of any amount are, of course appreciated :)
Contributions go towards maintaining my development server to encourage continued development, MobHealth is solo coded by me, and supporting so many other plugin takes a fair bit of time. So if you think that time is worth something then Hit the dontae button in the top right of this page :)