
A relic buried in the world, an economy built on what things are actually worth, and the machines that trade one for the other.
"Everything is worth something. The void keeps the ledger."

You do not craft the Void Relic. You find it — inert, cold, and hinting at what it could become. From there it advances only through ritual, one tier at a time, each one paid for with a catalyst drawn from your own pack's progression.

Each tier opens more of it: an aura that gathers what you break, then flight, then transmutation, then a reach wide enough that the void starts taking the living. Nothing is granted early and nothing is given twice.
The ritual altar is the only way it ever advances. Not a crafting recipe, not an upgrade slot — a structure you build, feed, and stand back from.

At the top of the ramp the relic opens onto the whole economy: everything the pack knows how to value, and a bank of essence to spend on it. Attune to a target and it converts as you go.


Here is the part no other mod does. Void Relic does not ship a value table, and it does not ask you to write one. It reads your pack's own recipes — every recipe, from every mod, including machine types nobody bothers to expose — and works out what each item is worth from what goes into it.
On All the Mods 11 that comes to 2,025 items priced from 2,979 recipes, with no configuration at all. Add a mod, and its items are priced too. Nothing to curate, nothing to maintain, nothing to go stale.
⚙️ The engine that does this is a separate library, Pricetag, which Void Relic requires. It is its own download, with its own public API, so any mod or pack can use the same economy without Void Relic at all. Void Relic is simply its first customer.
Everything else in the mod runs off that single number. Essence is the liquid form of it; the machines all convert value into other value, and every one of them takes a cut. Nothing here makes something from nothing.


Condensers turn matter into essence and back. Furnaces, pulverizers, refineries and the Singularity Forge run the ore chain at 2×, 3× and 4×. Miners pull from the ground, dynamos turn essence into power, collectors gather what falls, and the Void Heart sits at the end of it.



Once it is bridged, the economy is just another crafting plan. Ask your ME system for something it cannot craft, and it will spend essence on it instead.


Left alone, the void gets on with things. Roughly once a day it looks for something to do, and if the moment suits it, it does it. Most of the time it finds nothing — each of these waits for its own occasion, so the gap between them is longer than a day and never the same twice.

🎛️ Every one of them can be switched off individually in
config/voidrelic-common.tomlunderworldEvents, along with a master switch and how often the void bothers to look.
Essence Rain is the one you can prepare for. The Essence Catcher is an open basin that catches essence and nothing else — 4,000 mB, 2 mB/t under open sky, no power, and completely inert in ordinary rain. A roof covered in them is a reason to want the weather.


A full set of tools, weapons and armour that do not break and do not care what a block is made of. The sword, the breaker, the eater, the tiller, the longbow and four pieces of armour, with switchable tool modes for precision or area work.
Their tooltips show ∞ rather than a number. Endgame gear that reports "+12 attack damage" looks like junk next to a modded weapon rolling four digits, and that number was never the point of it.


Void Relic ships with a complete in-game guide — over twenty pages covering the ore, the economy, every machine, the ritual altar, the events and the endgame. It is craftable from the start, and you should never need this page again once you have it.
The guide is hosted by GuideME, which is a required dependency for exactly this reason. If you run Applied Energistics 2, it is already in your pack.


⚠️ Void Relic requires Pricetag. It is a separate download and the mod will not load without it. Pricetag adds nothing to the game on its own — it is the engine that works out what everything is worth.
Required:
Optional, each adding something:
ProjectE is not required. If it is present, values are shared both ways. If it is not, the economy works exactly the same.
Install on both client and server.

You may include Void Relic in any modpack, public or private, free or monetised, provided the pack is distributed through an official platform (CurseForge, Modrinth) that downloads the mod from its official source. No need to ask — though remember to include Pricetag too, or the pack will not start.
Third-party add-ons and compatibility patches are welcome, as long as they do not bundle or redistribute this mod's files. Full terms are in LICENSE.txt inside the jar.

Void Relic stands on two MIT-licensed projects, with thanks:
Full attribution is in LICENSE.txt inside the jar, where it travels with the mod rather than only living on this page.

Created and maintained by DNomad. Copyright © 2026, all rights reserved, with the modpack and add-on exceptions above.
📦 Other projects: curseforge.com/members/dnomad/projects
Bug reports and ideas are genuinely welcome — this mod is actively developed.
YouTube: youtube.com/@DNomadMod