
Stop moving chests block by block — and stop leaving your farm animals behind, too.
Just grab the whole thing.

Ever spent ten minutes emptying a chest just to move it three rooms over? Or chased a cow across the map to get it into the right pen? Chest Transporter fixes both problems with the same tool: a mechanical, steampunk-styled device with a spring-loaded claw that opens up, grabs a chest — barrel, shulker box, mob spawner — with everything still inside it, or captures a whole living creature, and hands it back to you fully intact wherever you decide to put it down.
🚫 No more temporary inventories. No more "staging" chests. No more double chests torn apart mid-move. No more half-built pens before you go catch the animals.
✅ One click to pick up. One click to put down.




Every tier is unlocked with a crafting-table recipe, in progression. The final jump to Netherite happens at the smithing table, following the same upgrade ritual as diamond tools — because a chest that weighs like a boulder (or a thrashing Warden) deserves the same treatment as a legendary sword.





mods folder.
You have full permission to include Chest Transporter in any modpack — public or private, commercial or otherwise. No need to ask. I always appreciate a heads-up so I can check out your pack, and credit is welcome but never required.

Chest Transporter is an actively maintained project. I am committed to keeping it updated for new Minecraft versions, fixing bugs and compatibility issues as they surface, responding to community feedback, and continuously refining the mod.
Your bug reports, ideas and feedback shape where this goes next — don't hesitate to reach out.

The idea of "picking up a chest and carrying it elsewhere" isn't new: it comes from the classic Chest Transporter by cubex2 for Minecraft 1.12.2 and earlier — a small but beloved staple for anyone who has built a base with too many chests scattered around. Full credit for the original concept goes to them.
📜 A note on code and rights. cubex2's original mod is distributed all rights reserved. This project does not reuse, decompile or derive from any part of it — no code, no models, no textures, no assets of any kind. What was taken is only the base idea ("a tool that picks up a chest along with its contents"); everything else — game logic, mechanics, source code, 3D models, textures, animations, balancing — was written, modelled and animated entirely from scratch, on modern NeoForge with GeckoLib.
✨ This version expands significantly on the original concept: native cross-mod compatibility, double-chest handling, shulker box and mob spawner support, an entire four-tier creature capture system, optional Curios integration, GeckoLib-powered animations, and a completely new steampunk aesthetic.

Created and maintained with ❤️ by DNomad.
📦 Other projects: curseforge.com/members/dnomad/projects
YouTube: youtube.com/@DNomadMod

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