
Ore has always been a textured cube. Tactile:Ore makes it something you can see, reach and break apart.
Every deposit in your world becomes a cluster of real, three-dimensional fragments emerging from the rock, each one unique. Nothing is modelled by hand:
What you see surfacing is what you harvest.
Mine a fragment directly, or dig all around it and watch it break loose from the rock and fall.
Nothing teleports into your inventory. You pick up what you pried out of the stone.
The mod does not generate ore. It reinterprets what your world already generated, so rarity, depth and distribution stay exactly as they were — in existing worlds as well as new ones. A rare ore stays rare.
Modded ores are handled automatically, with no list to maintain: an ore the mod has never seen still gets a deposit that fits it.
The original ore is remembered block by block. Removing the mod puts your world back exactly as it was, without losing a single ore. A backup is still good practice.
An optional setting, off by default, regenerates the 2D icons of mined items so they match what you just pulled out of the rock.
Minecraft 26.1 · NeoForge · client and server
Website : belerion63.github.io/Tactile Discord : discord
The mods are free and will stay free. If you want to support the work, you can do it on Ko-fi.
Tactile reworks the world of Minecraft in depth, one layer at a time. The gesture is its final note.
Available now :
Tactile:Wood is coming, and more after it.
Developed with AI assistance (Claude by Anthropic) for code implementation. Concept, design, architecture and all decisions are entirely my own.