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A configurable Minecraft RPG rarity and loot progression mod for weapons, armor, tools, materials, collectibles, and modded items.
Give every item a sense of value. Equipment can roll permanent rarity tiers with stronger stats or utility perks, while materials and special items can receive fixed rarities based on how difficult they are to obtain.
Supported versions
Author: solmochi
RPG expansion: Sol's Relic System
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Sol's Item Rarity adds a persistent, per-item rarity system inspired by RPG loot and gear progression.
Two copies of the same item can roll different rarities, giving players a reason to inspect new equipment, hunt for upgrades, and keep especially powerful or visually rare finds.
| Rarity | Default multiplier | Identity |
|---|---|---|
| Common | 1.0x | Standard item |
| Uncommon | 1.15x | Early upgrade |
| Rare | 1.25x | Improved equipment |
| Epic | 1.5x | Powerful find |
| Legendary | 2.0x | Exceptional gear |
| Mythical | 3.0x | Extremely rare item |
| Supreme | 5.0x | Highest rarity |
Rarity chances and multipliers are configurable. Item material also affects the default rarity pool, so high-end equipment can access rarities that basic equipment normally cannot.
Weapons and armor receive bonuses suited to their equipment type.
Supported modded weapons and armor can be detected automatically or configured manually.
Pickaxes, normal axes, shovels, and hoes use their own utility perk system instead of receiving inappropriate weapon damage bonuses.
Utility tools can roll multiple perks with tiers from I to V. Higher item rarity improves perk count and the chance of stronger perk tiers. Supreme items guarantee Tier V perks.
Break Efficiency
Increases block-breaking speed and stacks with Minecraft's Efficiency enchantment.
Durability Guard
Each time the tool would lose durability, this perk has a chance to prevent that durability loss. It works together with Unbreaking and Mending.
Sneak while mining to break additional connected matching blocks that the pickaxe can correctly harvest, including stone, deepslate, ores, and compatible modded blocks.
Sneak while chopping to break additional connected matching axe-effective blocks, including logs and compatible modded blocks.
Sneak while digging to break additional connected matching shovel-effective blocks, including dirt, sand, gravel, clay, snow, and compatible modded blocks.
Harvest Replant
Harvests mature crops and replants them at age zero. Sneak-harvesting can affect additional nearby mature crops of the same type.
Bountiful Harvest
Gives mature crops a tier-based chance to drop bonus produce.
All connected block-breaking perks use normal Minecraft breaking behavior, including durability use, Fortune, Silk Touch, Unbreaking, drops, permissions, and tool harvest requirements.
Players or server owners using another vein-mining, ore-excavation, tree-felling, or area-digging mod can disable ItemRarity's connected block-breaking perks.
In solsitemrarity-common.toml:
[general]
disableConnectedToolPerks = false
Set this to true to disable only:
Break Efficiency, Durability Guard, and hoe perks remain enabled.
Not every rarity represents combat power.
Rare materials, boss drops, structure loot, special components, and collectibles can receive fixed rarity based on their obtainability or importance.
Fixed-rarity items receive the appropriate rarity name and visuals without automatically receiving equipment stats.
This allows the system to represent both:
Built-in vanilla rarities can be extended or overridden through configuration.
Make valuable items immediately recognizable.
Visual effects can be configured or disabled independently.
Rarity and utility perks are stored directly on each item.
Sol's Item Rarity supports custom content through item IDs and SetID data.
Server owners and modpack creators can configure:
Item IDs use the standard modid:item_name format.
/sr reload reloads JSON configurations without restarting the serverConfiguration is located in:
.minecraft/config/solsitemrarity/
Important files include:
solsitemrarity-common.toml - general settings and compatibility optionsrarity_chances.json - random rarity poolscustom_rarities.json - fixed rarity overridesrarity_attributes.json - custom item bonusesutility_buffs.json - utility perk pools, tier odds, and perk valuessetid_* files - custom SetID rarity and attribute rules_instruction.txt - included configuration guide| Command | Description |
|---|---|
/sr reload |
Reload ItemRarity JSON configuration |
/sr info |
View rarity information |
/sr help |
Show the command help menu |
The full command name /solsrarity is also available.
Sol's Relic System expands combat equipment with leveling, main stats, sub-stats, critical-hit mechanics, rerolling, and set bonuses.
When both mods are installed:
Sol's Relic System is optional. Sol's Item Rarity works independently.
.jar.mods folder.The internal mod ID and JAR naming remain itemrarity / sols_itemrarity, even if the CurseForge project title is expanded.
This mod is designed for players and modpacks looking for:
All Rights Reserved. Copyright solmochi.