An attack is coming.
Raise your guard early and block the impact at the cost of stamina. Time it perfectly and the attack is stopped completely, leaving your opponent open. Let your Guard break, and you become the vulnerable one.
Sol's Block Parry brings deliberate, timing-focused defense. Instead of simply trading damage, combat now rewards positioning, stamina management, weapon choice, and precise blocking.
Press and hold the Guard key to defend yourself.
Attacks from the front receive the strongest damage reduction. Attacks from behind, from the sides, or from an unclear direction can still be guarded, but provide less protection.
Blocking an attack consumes Guard stamina based on the damage prevented. Heavy attacks drain more stamina and trigger a stronger reaction.
A short delay after releasing Guard prevents rapid block-spamming and encourages more deliberate timing.
The opening moments of Guard contain a brief Perfect Block window.
Successfully timing a Perfect Block can:
Perfect Blocks require a valid frontal attack. Environmental damage and configured unblockable damage sources bypass them.
Guard stamina determines how much pressure your defense can withstand.
If your stamina is completely depleted:
Guard stamina begins recovering after you release Guard or suffer a Guard Break.
Damage actually prevented through ordinary Guard contributes toward permanent Guard stamina progression.
The default progression begins at 20 Guard stamina and can eventually reach 200. Higher levels require more defended damage, making later upgrades more meaningful.
Built-in anti-farming rules limit progression from:
Perfect Blocks do not grant progression because they consume no Guard stamina.
Guarding uses authored first-person and third-person animations instead of one universal blocking pose.
Supported weapon families include:
Holding a weapon in both hands automatically selects the dedicated Dual Weapon animation set.
Both held items follow their respective animated hands and weapon anchors during Guard, impacts, Perfect Blocks, and Guard Breaks.
Shields are fully integrated into Sol's Block Parry.
Normal right-click shield blocking is disabled by default. Shields instead defend through the Sol's Block Parry Guard key.
Server owners can restore normal vanilla and modded shield behavior through the configuration.
The mod identifies equipment using:
This allows many modded weapons and shields to work without individual hardcoded compatibility entries.
Pack developers can assign or correct unusual equipment using the provided Guard pose and sound-profile tags.
Recognized ranged equipment uses unarmed Guard animations and moves to a back-mounted position in third person. A ranged weapon combined with a shield uses the dedicated Weapon + Shield animations.
The Guard HUD provides clear information without covering the center of the screen.
It can display:
Rapid multi-hit attacks are combined into one restrained notification instead of repeatedly filling the screen.
Combat audio reacts to the guarding equipment and incoming attack. Successful Perfect Blocks also play a dedicated confirmation sound.
Guard timing, damage reduction, stamina consumption, progression, cooldowns, penalties, and Perfect Block results are controlled by the server.
This keeps multiplayer combat consistent and prevents the client from deciding whether an attack was successfully blocked.
Multiplayer servers and players must use matching versions of the mod.
Server owners can configure:
Players can configure: