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The relic and reroll system in this mod is inspired by the Artifact system from Genshin Impact by HoYoverse. All credit and respect to the original game for the brilliant design that served as the foundation for this mod's mechanics — including stat rolling, milestone upgrades, deterministic seeds, the leveling preview UI, the sub-stat reroll slot machine animation, and the stat summary screen.
Sol's Relic System x Item Rarity is an expansion of Sol's Item Rarity Mod that turns Minecraft's equipment into a full-blown RPG artifact system. Every weapon and armor piece that enters your inventory becomes a Relic — a piece of equipment with randomized main stats, up to 4 sub-stats, an XP-based leveling system, crit mechanics, armor set bonuses, and much more.
If you've ever played Genshin Impact and wished Minecraft had the same kind of artifact grinding, stat optimization, and upgrade excitement — this is the mod for you.

With Sol's Relic System, eligible gear can gain:
This makes the mod great for:
The relic system applies to eligible combat and equipment items, including:
The mod also supports modded gear through tags, weapon checks, material checks, and naming heuristics.
If needed, server owners can block specific items or even entire mods with relic_blacklist.json.
When an eligible item gets processed by the mod, it receives relic data:
That last part matters: milestone outcomes are locked to the relic itself, so reloading the world does not reroll future milestone results.
Each relic gets 1 main stat, based on item slot:
| Slot | Possible Main Stats |
|---|---|
| Helmet | Crit DMG, Crit Rate, Luck%, ATK SPD, Move SPD |
| Chestplate / Elytra | DEF%, HP%, ATK% |
| Leggings | ATK (Flat) |
| Boots | HP (Flat) |
| Weapons / Tools | ATK%, ATK SPD, Crit Rate, Crit DMG, Durability% |
Relics can have up to 4 sub-stats.
Possible sub-stats include:
Notes:
| Rarity | Starting Sub-Stats |
|---|---|
| Common | 0 |
| Uncommon | 0-1 |
| Rare | 1-2 |
| Epic | 2-3 |
| Legendary | 3-4 |
| Mythical | 3-4 |
| Supreme | 4 |
Higher rarity relics start stronger and have a much higher ceiling.
| Rarity | Max Level | Total XP to Max (Default Config) |
|---|---|---|
| Common | +4 | 850 |
| Uncommon | +4 | 850 |
| Rare | +9 | 3,675 |
| Epic | +12 | 6,790 |
| Legendary | +16 | 13,160 |
| Mythical | +20 | 22,650 |
| Supreme | +24 | 35,900 |
Relic EXP cost scales upward each level, so early upgrades are fast while endgame relics take real investment.


Every 4 levels a relic reaches a milestone:
+4+8+12+16+20+24At each milestone the relic will:
The mod shows this through a dedicated milestone upgrade sequence, and if you still have enough materials afterward, you can continue with Upgrade Again.

The Aster Table is the mod's main progression block.
It is also the only supported upgrade and reroll station in the current versions of the mod. When Sol's Item Rarity is installed, the Aster Table displays as Legendary rarity.
Use it to:
Recipe:


Any item in the solsrelicsystem:aster_cores tag works in the recipe's top-center slot.
Aster Cores are your main relic leveling currency.




| Aster Core | Default EXP | Default Drop Chance |
|---|---|---|
| Tier 1 | 500 | 2.5% |
| Tier 2 | 200 | 5.0% |
| Tier 3 | 80 | 10.0% |
Important:
aster_core_mobs.jsonBy default, the generated Aster Core mob list includes many standard hostiles plus stronger enemies like Piglin Brutes, Elder Guardians, Withers, Ender Dragons, and Wardens.







Place a max-level relic and its matching Resonance Core in the Aster Table, review the Current and After comparison, and confirm the ascension.
The item's normal rarity limit still applies. Items capped at Mythical cannot become Supreme, while fixed-rarity and specially controlled relics keep their intended progression.
Ascended relics display Ascended I-VI and add (A1) through (A6) to their names.
All six Resonance Cores can be crafted through a Crafting Table progression using lower Resonance Cores and Aster Cores.
Resonance Core I and II can also drop from eligible hostile mobs killed by a player:
By default, eligible enemies include:
Eligibility follows the same configurable mob list used for Aster Core drops. Server owners can add supported modded enemies or remove default enemies through aster_core_mobs.json.
Dust of Enlightenment is the endgame reroll item.



It can only be used on relics that are:
What it does:


Default mob drop rates:
| Mob | Default Dust Chance |
|---|---|
| Warden | 5.0% |
| Ender Dragon | 8.0% |
| Wither | 3.0% |
| Elder Guardian | 2.0% |
| Ravager | 1.0% |
| Piglin Brute | 0.5% |
| Vindicator | 0.5% |
Important:
dust_of_enlightenment_mobs.jsonPity system: by default, every 5th reroll triggers pity. On pity rerolls, you can pick 2 target sub-stats, and the system guarantees extra upgrade distribution into those chosen lines.
Aster Cores and Dust can also appear in chest loot.
Dust of Enlightenment uses direct final chest chances:
| Chest Category | Default Dust Chance |
|---|---|
| Common vanilla chests | 1.0% |
| Rare vanilla chests | 3.0% |
| Ancient City / Ice Box | 5.0% |
| End City Treasure | 7.0% |
| Modded namespace chest tables | 3.0% |
Aster Cores still use the separate Aster Core chest multipliers in config.
Version note:
This mod adds a full Crit Rate / Crit Damage system.
Default settings:
5%50%100%YesCrit multiplier formula:
50% Crit DMG = 1.0x100% Crit DMG = 1.25x150% Crit DMG = 1.50x200% Crit DMG = 1.75x250% Crit DMG = 2.00xCrit stats come from:
With Universal Damage enabled, relic ATK stats can affect more than melee.
Supported damage ownership includes:
This makes relic builds useful for more than just sword combat.
Relic stats scale with the item's material tier:
| Material Tier | Multiplier |
|---|---|
| Wood / Leather | 0.45x |
| Stone / Chainmail | 0.60x |
| Gold | 0.70x |
| Iron | 0.85x |
| Diamond | 1.00x |
| Netherite | 1.12x |
| Special / Unique | 1.00x |
Default balance caps and rules:
50%+25%+20%
Wear matching armor to activate 2-piece and 4-piece bonuses.
Default material sets:
| Set | 2-Piece | 4-Piece |
|---|---|---|
| Leather | +5% HP | +10% HP, +5% DEF |
| Iron | +10% DEF | +15% DEF, +5% ATK |
| Gold | +15% Luck | +20% Luck, +10% Crit DMG |
| Diamond | +8% ATK | +12% ATK, +8% Crit Rate |
| Netherite | +10% ATK | +15% ATK, +5% Crit Rate, +10% Crit DMG |
| Chainmail | +8% DEF | +12% DEF, +3% Move SPD |
| Turtle | +10% HP | +15% HP, +5% DEF |
Extra support:
set_bonuses.json
Phantom slots let you use weapon relic stats without actively holding that weapon.
Features:
keepInventory is enabledSafety behavior:

Press I by default to open the Stat Summary screen.
It shows:
| Command | Permission | Purpose |
|---|---|---|
/srs info |
Everyone | Shows relic data for held item |
/srs stats |
Everyone | Shows total stat summary |
/srs recycle |
Everyone | Recycles held relic for Aster Cores |
/srs help |
Everyone | Command help |
/srs setlevel <level> |
OP | Sets relic level for testing/admin use |
/srs resetrelic |
OP | Removes relic data from held item |
/srs reload |
OP | Reloads the JSON configs |
Full alias also works: /solsrelic

Use /srs recycle while holding a leveled relic to destroy it and get back Tier 3 Aster Cores.
Default refund:
The mod is highly configurable for servers and modpacks.
Main common config: solsrelicsystem-common.toml
Generated JSON configs:
| File | Purpose |
|---|---|
aster_core_mobs.json |
Which entities can drop Aster Cores |
dust_of_enlightenment_mobs.json |
Exact Dust drop chances by entity / namespace / UUID |
set_bonuses.json |
Material sets and custom item-based sets |
relic_blacklist.json |
Block whole mods or specific items |
instructions.txt |
Built-in config guide |
Supported mob key formats:
minecraft:withermodiduuid:1234...Common things you can tune:
This mod was clearly built with server play in mind.
Notable protections include:
Happy grinding, and may your sub-stat rolls be ever in your favor! 🎲