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Laendli Recruits Compat is an integration mod that allows the Recruits mod and Laendli Transport to work together seamlessly. Recruits can operate vehicles, reload ammunition, use mounted weapons, fly airships, deploy parachutes, and participate in faction-based warfare while retaining all normal Recruits AI behavior.
This mod is intended for large-scale medieval and industrial warfare servers, allowing players to command armies of AI-controlled soldiers operating vehicles alongside infantry.
Recruits can automatically control most Laendli Transport combat vehicles, including:
Once a recruit enters a supported vehicle, it will drive or fly toward its assigned target position and engage enemies automatically.
Recruits operating vehicles will:
No player interaction is required after assigning the vehicle, apart from guiding movement path of vehicles.
Vehicle crews automatically reload ammunition from their inventory.
Supported ammunition types include:
If a recruit carries compatible ammunition, the vehicle will automatically reload its weapon systems whenever ammunition slots become empty.
Recruits automatically refill:
using supplies stored in their inventory whenever the vehicle requires them.
When multiple vehicles are ordered to move to the same location, they no longer stack on top of one another.
Instead, vehicles automatically spread into a formation around the destination.
Vehicle crews attempt to avoid becoming permanently stuck.
When a vehicle is unable to move:
This greatly improves performance in:
Vehicles automatically join the same faction as the recruit operating them once they enter it.
This allows:
Vehicles will participate in the same faction systems used by Recruits.
When enabled, recruits equipped with a Parachute Backpack will automatically deploy their parachute while falling from dangerous heights.
The recruit will:
For tanks to function correctly, recruits should carry:
The recruit will automatically load the tank and fire upon detected enemies.
For artillery units, recruits should carry:
Both projectile and charge are required for firing.
For combat airships, recruits should carry:
Airship crews can:
The recruit will automatically deploy the parachute when falling from significant heights.
The animation of parachute will not play as it only supports fall damage negation for recruits.
The mod includes configurable options such as:
These options can be adjusted in the mod's configuration file to suit your server or singleplayer world.
You can support me through- https://ko-fi.com/knightmare61825