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Recruits QoL is an addon mod for the Recruits mod on Forge 1.20.1. It adds quality-of-life commands, map helpers, recruit behavior fixes, training support, mounted unit improvements, and claim management tools while leaving the base Recruits mod files untouched.
1.20.117Experience bottles can now be used to train individual recruits. Throwing experience bottles at a recruit gives that recruit progress toward leveling up. By default, 32 XP bottles equal 1 recruit level, this affects only the recruit that is hit or closest to the bottle impact. It does not level all nearby recruits.
Owned recruits that are far away and have not been seen by their owner for a while can appear on the Recruits map, when recruits are considered lost, their owner sees an iron sword icon on the Recruits map with a number showing how many recruits are grouped at that location.
This is owner-only. Other players do not see your lost recruit markers, also the marker will not appear if the server restarts until that recruit is rendered again.
Recruits no longer drown helplessly in water, when a recruit is in water, the addon helps keep them afloat and refreshes their air supply so they have a much better chance of surviving.
Captains receive fixes intended to reduce cases where they ignore orders, get stuck, or fail to engage properly. The addon helps captains recover from invalid combat/patrol states and can retarget hostile entities when they are in aggressive mode, though it still has bugs.
Group Training Command Use:/recruitsqol train <group_name> This sends all recruits in the named group into a training behavior:
Group Mount Command Use:/recruitsqol mount <group_name> This makes recruits in the named group attempt to mount the nearest valid mountable entity, such as a horse, if they are not already mounted.
Mass Recruit Command Use:/recruitsqol massrecruit <unit_type> <group_name> Supported unit types:
The command searches nearby unowned hireable units of the selected type, checks that you have enough recruit slots and currency, then recruits them into the chosen group. The command uses the Recruits mod's normal hiring logic and currency system.
Horse Armor Support
Bulk Claim Extension The Recruits map supports selecting multiple connected chunks when extending an existing claim. How to use:
Disconnected Claim Cleanup
Low Passage Sneaking
Version 1.1 Added features
-Added a command "/recruitsqol charge on/off" which lets mounted units go attack and then come back after 10 seconds automatically then you can send them to charge again.
-Recruits egg in creative now store all levelled up data like HP, experience etc.
-Added a set addition to hp on each level up rather than randomized numbers so you dont end up with 2 soldiers on same level with very different max hp (configurable).
The config is server-side.
Training
Controls how many experience bottles are required to give one recruit level.
Default: 32
Range: 1 to 1024
Lost Recruits
distanceBlocks
How far a recruit must be from its owner before it can be considered lost.
Default: 100
unseenSeconds
How long the recruit must be unseen before it appears on the owner's Recruits map.
Default: 60
syncSeconds
How often the server rebuilds and sends lost recruit markers.
Default: 5
Mass Recruit
Controls the search radius for /recruitsqol massrecruit.
Default: 32
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