Addon for villager recruits that turns map control into true RTS group commanding: click-to-move, queued waypoints, attack/strategic-fire orders, stance/fire controls, and formation hotkeys.
RTS Map Command Recruits is an addon for the Recruits mod that gives you Total War-style map control over recruit armies: one map icon can represent a full group, with click-to-move, waypoints, formation control, combat commands, and strategic fire control.
Group-Based Map Commanding:
Each recruit group appears as a single tactical icon on the world map.
Split group handling: if members are far apart, they can appear as separate controllable sub-groups.
Movement arrow/path rendering from current position through queued waypoints.
Smart Group Visuals
Uses each group’s configured image/icon (from group setup).
Relation outline colors:
Your groups: Green
Allies: Blue
Neutral: Gray
Enemies: Red
Icon size scales better with map zoom.
Multiplayer-Safe Order System:
Server-authoritative orders and validations.
Selection/order stability improvements for moving/splitting groups.
Stuck orders/arrows auto-cleaned to prevent command-lock states.
How To Use (Map Controls):
Selection & Basic Orders
Left Click group icon: select group
C: clear selected group
Right Click map: move selected group
Shift + Right Click: queue waypoints
Attack & Fire Commands
Ctrl + Right Click on enemy group icon: attack that group
Ctrl + J + Right Click on map: strategic fire at that position
Ctrl + K: hold/cancel strategic fire for selected group
Behavior / Stance (selected group)
1 = Passive
2 = Neutral
3 = Aggressive
4 = Hold Fire
5 = Fire At Will
6 = Wander movement mode
Formation Controls
Ctrl + Tab: cycle formation
Ctrl + Shift + Tab: cycle formation backward
Numpad direct formation binds:
KP1 Circle
KP2 H Circle
KP3 Square
KP4 H Square
KP5 Line
KP6 Triangle
KP7 V Form
KP8 March
KP9 No Formation
Other UI Controls
Tab / Shift+Tab: cycle selected groups
U: toggle map overlay text
Visibility & Command Limits
Groups must be in the correct world/dimension and visible per server-side checks.
Commanding can be limited by configurable radius from player.
Visibility/control behavior respects render-distance-style constraints for fairness.
Configurable Server Settings
In the server config:
commandRadiusBlocks – max command distance from player to group anchor
arrivalDistance – waypoint completion distance
continueMarchWhenInCombat – continue marching vs stop-and-fight behavior