Badges update automatically and link to the mod page on MineUniverse.
The primary function of this mod is to supply resources to a pre-generated world.
In many pre-generated worlds, there are no new modded ores or items. This mod uses meteor events to add these materials to explored terrain. It is not necessary to delete chunks or travel to distant areas.
The server scans existing region files during startup:
The system identifies chunks that players explored before.
The system calculates the total number of meteors from the chunk count.
The server starts meteor events at timed intervals.
The system loads only the necessary target chunks for the impact.
Each meteor event calculates a trajectory and creates a physical impact:
A crater with material displacement
Ejecta blocks that fall in relation to their material properties
An outer crater rim
A thermal zone that burns grass and leaves
A molten core that contains mineral resources
Special meteor fragments around the crater.
The impact shockwave moves into the ground below the crater. If the rock layer above a cave is thin, the ceiling breaks and drops rubble to the floor. Deep caverns with thick rock layers stay stable.
If a meteor hits an ocean or lake, the system prevents water block glitches. The meteor does not remove water and does not form an air pocket. The meteor moves to the sea floor and forms a rock core with magma blocks.
You can configure all parameters in the configuration file:
Spawn rates based on explored chunk counts
Minimum and maximum meteor limits
Center core reward intervals.
The system uses a weighted selection algorithm for rare items. You can add regular blocks or entities:
Standard blocks with high relative weights
Modded blocks with custom drop rates
Dragon egg entities with complete NBT data.