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The mineshaft you already know, rebuilt by the Order of Watchers. Same hole in the ground, different world underneath.
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Majestic Structures rebuilds the structures that ship with Minecraft. It starts where it hurts most: the mineshaft. You already know the vanilla one — three-block tunnels of oak planks and fences, cobwebs that go on forever, a chest minecart on rails, and a cave spider spawner you have learned to walk past. That mineshaft is still being generated, in every single chunk, and it is the most common structure in the game. This mod takes it over. Your mineshaft is now somewhere the Order of Watchers opened, worked and walked away from: rune-cut masonry holding up the corridors, the Order's own lanterns where the crews used to work, and the creatures of the Majestic Bestiary living in the dark instead of vanilla spiders. Nothing in your game files is modified. If you decide you preferred the old tunnels, one command brings them back. |
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The easiest way to get this wrong would be to fill the tunnels with monsters and call it a dungeon. That is not what this is.
Built out of Majestic Core's twenty-five blocks: the plain stone, its cracked and mossy and drowned variants, slabs, stairs, walls, beams, railings and the two rune lanterns.
The takeover writes a small datapack into the world you are playing and removes it again on request, so it is genuinely reversible — not a one-way door.
/majestic_structures status # what is this world doing right now
/majestic_structures takeover off # give me my vanilla mineshafts back
/reload # (or just restart the server)
It also has a config, majestic_structures-common.toml, where you decide how common
the mineshafts are. Vanilla attempts one in every chunk, which is a lot; ours are
rarer, and the numbers are yours to set. replaceVanillaMineshafts ships false
until the structures are finished, so nothing changes in your world until you ask for it.
The vanilla mineshaft is generated in every chunk, which means our replacements can end up near — or inside — something else you have: a stronghold, an ancient city, a dungeon, a village, or a tower from Arcane Towers. Minecraft has no way for two structures to politely avoid each other, and pretending otherwise would be a lie.
So we do the next best thing: every chest in our mineshafts is walled off from the outside world, and no chest can be reached by a route that does not go through our own structure. If you dig into a stronghold and find our loot inside it, that is a bug and we want to hear about it.
| Minecraft | 1.21.1 |
| NeoForge | 21.1.249+ |
| Java | 21 |
| Side | Client and Server (required on both) |
| Requires | Majestic Bestiary, Expedition Core, GeckoLib |
Majestic Structures does not require Majestic — it works on its own with its libraries, and fits right in alongside it.
The badlands mineshaft, cut in daylight out of the mesa instead of under it. Then the abandoned branch, sealed and forgotten. Then the same treatment for the next vanilla structure you keep running into.
Beta, and not much to see yet. The takeover, the config and the commands are in and working. The eight pieces the mineshaft is assembled from are still in the workshop, so this release adds nothing to your world until they land. Read the changelog before installing.
Developed by Stalking Dragons, built on Expedition Core, Majestic Core and Majestic Bestiary. The Order's stone, her creatures and her towers are the work of the other Majestic mods; the mineshafts are rebuilt here.
All Rights Reserved. You're welcome to download and play Majestic Structures, and to include the unmodified file in a modpack that credits it and links back here — redistribution, modification or reuse of its code/assets elsewhere requires permission.
https://codex.skdragons.com/
Codex Stalking Dragons — Minecraft Modding