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Identifiable

Identifiable

MOD
Identifies what you are looking at with custom settings and themes. Zoom feature and third party crosshair that can be toggled on and off.
by catastrophic_impact
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Updated Oct 14, 2026
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Map and Information Utility & QoL
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Identifiable

(Fabric)

 

Know what you're looking at. A small panel names the block, creature or player in front of you, even through water and lava, with health, harvest info, crop growth, light level and more. Hold Z to zoom in and identify things far away, and a crosshair can follow you into third person.

FEATURES

What you see

  • Look at something within range (5 blocks by default, up to 32) and a panel names it. With every display option on:
        [icon] Block: Wheat Crops
               Growth: 57%
               Light: 0 · Sky: 15 (Light level: Both)
               minecraft:wheat
               Minecraft
  • The first line is always the name: "Block: Stone", "Entity: Zombie", "Player: Steve", "Item: Diamond ×3". Named creatures show their name.
  • Then one line per topic, then the id and the mod's name on their own lines at the bottom. Lines with nothing to say are left out.
  • Updates 10 times a second and disappears when you look at nothing.

Display options (each can be turned on or off)

  • Show ID: the id, e.g. minecraft:stone, so blocks and mobs from other mods are easy to tell apart.
  • Mod name: the mod it comes from, in blue, e.g. Minecraft.
  • Icon: a picture of the block or item (a creature's spawn egg).
  • Health: a creature's health, "♥ 15 / 20", with golden hearts as "+8".
  • Armor: a creature's armor points, "⛨ 2".
  • Player health: other players' health and armor (off by default: some servers see it as a PvP advantage).
  • Block details: crop growth, redstone power, honey level, cake slices, compost and cauldron levels, repeater delay, note, lit, on/off, open/closed. Crops from other mods show their growth too.
  • Harvest info: whether your tool can mine the block, and the tool it needs (that tier or better): "✔ Stone Pickaxe", "✘ Diamond Pickaxe", "✘ Pickaxe", or "Unbreakable". Nothing shows when anything can break it, and nothing in creative.
  • Light level (Off by default), one button with five choices:
    • Light Only   "Light: 7"   block light (torches, lava...)
    • Sky Only   "Sky: 12"   daylight reaching that spot (15 under open sky, 0 in a sealed room)
    • Both   "Light: 7 · Sky: 12"   the two on one line
    • Combined   "Light: 12"   the one value mobs and crops feel: the brighter of the two, with sky light dimmed at night and in storms
    It shows the light where a mob would stand (in front of the face you look at).
  • Spawnable warning (off by default): its own setting. A red "⚠ Spawnable" shows when a monster can really spawn where you look right now: room to stand, a solid floor, no block light above the dimension's limit (0 in the Overworld), and not too bright (sunlit spots only count at night or in a thunderstorm). It works with any Light level choice, including Off, and sits at the end of the light line when there is one. Overworld spawning is a dice roll up to light 7, so "Spawnable" means it can happen, not that it will.
  • Villager job: the job and its trading level (Novice to Master), "Librarian · Expert"; nitwits just "Nitwit". Nothing for villagers without a job or babies.
  • Items: dropped items show their name and count; item frames and armor stands show what they hold. With Items off, dropped items show no panel at all (you see what is behind them).
  • Spawner mob: which mob a spawner or trial spawner spawns.
  • Breaking progress: a bar while you mine the block.
  • Text align: lines start at the left, next to the icon (default), or sit in the middle of the panel.
  • Long lines wrap; the panel is never wider than half the screen and shows at most 8 lines (the id and mod name always stay).
  • Invisible creatures and players are never shown.

Hiding things

  • Enabled (on the settings screen): turn Identifiable off completely.
  • "Hide/show the panel" key: hides the panel until you press it again.
  • "Hide/show what you look at" key: puts what you look at on a blacklist. The panel then only says "Hidden: Short Grass"; press the key on it again to show it again. Clear blacklist (Display Settings) shows everything again.
  • Both keys have no key assigned at first: set them under Options > Controls > Key Binds > Identifiable.

Sees through liquids

  • Water and lava don't get in the way: you see the block or creature behind them.
  • If there's nothing behind the liquid, the liquid itself is named.

Your look, your place

  • Put the panel anywhere on screen (/idconfig > Position): drag it with the mouse, click it once and click again where you want it (handy on trackpads and touchscreens), or nudge it with the arrow buttons.
  • Or line it up: Left (10% in from the left edge), Center, or Right (10% in from the right edge, so longer names grow toward the middle). Lined up, it only moves up and down.
  • 9 colors: white, yellow, red, green, blue, aqua, gold, light purple and gray.
  • 4 sizes: Small, Normal, Large and Huge.
  • 5 backgrounds, always sized to fit the text: Dark (a see-through dark box), Button, Advancement and Tooltip (Minecraft's own frames, so resource packs change them too) or None. The text also has a shadow.
  • The position follows the screen size, so it stays in the same spot when you resize the window. The text and its background always stay on screen.

Zoom

  • Hold Z to zoom in (4x), like a spyglass without the item. Let go to zoom back out.
  • While zoomed, the mouse wheel zooms further in or out (2x to 10x) instead of changing your hotbar slot. Every zoom starts again at 4x.
  • The zoom glides in smoothly, and turning the mouse slows down to match, so aiming stays steady.
  • While zoomed, Identifiable reaches 128 blocks: zoom in on something far away to see what it is.
  • Change the key under Options > Controls > Key Binds > Identifiable.

Third-person crosshair

  • Optional: shows a crosshair in third person from behind, where Minecraft normally shows none.
  • It is drawn on the exact spot you're aiming at, so it matches what you'd hit or use and what the text names.
  • When you switch to third person it appears once the camera has settled, so it doesn't jump into place.

COMMANDS

  • Z (hold)  —  Zoom. The mouse wheel zooms further in or out.
  • /idconfig  —  All the settings, on one screen. The right side scrolls (wheel or scroll bar): Enabled, Third-person crosshair, Color, Size, Background and Range, then Display Settings (what the panel shows, Light level, Text align and Clear blacklist). Position, Reset (back to the defaults; the blacklist stays) and Done are always under the list.
    The left side is a live preview: a sample panel drawn with your settings as they are right now. Hover over or click the small pictures above it to try a block, a crop, a mob, a villager, a spawner, a dropped item or another player.
    Position: the game stays visible with a "[Config Mode]" sample panel. Drag it with the mouse, or click it and click again where it should go (it gets a yellow outline when you can grab it), or use < ^ v > (2.5% of the screen per click) and Align. Done comes back to the settings.

SETTINGS

Change them with /idconfig. Saved in config/identifiable.json (just for you, not shared with the server).

Setting Default Description
hud_x 0.2 Left edge of the text, as a fraction of the screen width.
hud_y 0.05 Top edge of the text, as a fraction of the screen height.
hud_color white white, yellow, red, green, blue, aqua, gold, light_purple, gray
enabled true Identifiable on at all.
show_id true The id line.
text_align left left or center: where lines sit in the panel.
show_mod_name true The mod name line.
show_icon true The icon.
show_health true Creatures' health.
show_armor true Creatures' armor.
show_player_health false Other players' health and armor.
show_block_details true Growth, power, levels, on/off...
show_harvest true Harvest info.
light_mode off off, light, sky, both, combined: the light line (see Light level).
show_spawnable false The red ⚠ Spawnable warning.
show_villager true Villager job and level.
show_items true Dropped items, item frames, armor stands.
show_spawner true A spawner's mob.
show_breaking true Breaking progress bar.
hidden [] The blacklist (set with the key).
align manual manual, left, center, right (left/right sit 10% in from the screen's edge)
text_size normal small, normal, large, huge
background_style dark dark, button, advancement, tooltip, none
range 5 How far things are identified: 5, 10, 16 or 32 blocks.
third_person_crosshair false Crosshair in third person from behind.

HQ COMPATIBILITY

With HQ installed, an "Identifiable" button in the HQ list opens /idconfig. Without HQ the mod works exactly the same.

COMPATIBILITY & NOTES

  • Client only: it doesn't need to be on the server.
  • Creatures and players are only known to your game within roughly 48-128 blocks (depending on the mob), so when zoomed far out only blocks may show.
  • Z isn't used by vanilla Minecraft. (Many zoom mods use C, which vanilla uses for saving creative hotbars.)
  • Works with blocks and mobs from other mods.
  • Hidden with the rest of the HUD when you press F1.
identifiable-1.0.2.jar
MC Client, Fabric, 26.3
Release 2026-10-11 Get
identifiable-1.0.3.jar
MC Client, Fabric, 26.3
Release 2026-10-11 Get
identifiable-1.0.1.jar
MC Client, Fabric, 26.3
Release 2026-10-09 Get
identifiable-1.0.0.jar
MC Client, Fabric, 26.3
Release 2026-10-07 Get

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