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Have you ever used the Dragon Balls, restarted your server, logged out or closed your world and suddenly the cooldown behaved differently?
DragonMineZ – Better Dragon Ball Cooldowns introduces a complete persistent cooldown system for DragonMineZ.
Cooldowns can remain active across:
🔄 Server restarts
🚪 Player reconnects
💾 World reloads
🌙 Offline time
and much more.
Each Dragon Ball set has its own cooldown.
Default cooldown:
Default cooldown:
Default cooldown:
Every duration can be changed by the server.
With PERSONAL mode, every player receives their own cooldown.
Player A summons Shenron.
Player A now has a cooldown.
Player B can still collect the Dragon Balls and make their own wish.
This makes Dragon Balls much more practical on multiplayer servers where many players are progressing independently.
Want a more traditional system?
Switch to SHARED mode.
When one player uses a Dragon Ball set, the cooldown applies to everyone.
This makes the Dragon Balls feel like a shared server resource.
REALTIME cooldowns use actual real-world time.
That means the timer continues even when:
🚪 You log out
🔄 The server restarts
💻 The server shuts down
🌙 The world stays offline
Your Earth Dragon Ball cooldown is 24 hours.
You shut the server down for 20 hours.
When the server starts again, approximately 4 hours remain.
No artificial timer reset. ✅
Prefer cooldowns that only progress while playing?
Use PLAYTIME mode.
Instead of using the real-world clock, cooldown progression is connected to active game time.
This can be useful for servers that do not want players to simply wait offline.
The addon saves important cooldown information with the world.
This includes:
Active cooldowns
Personal cooldown data
Shared cooldown data
Cooldown durations
Selected scope
Selected time mode
Timing information
Restarting Minecraft does not simply wipe the cooldown.
You can switch between supported cooldown modes without intentionally destroying the entire cooldown system.
The addon attempts to preserve meaningful remaining cooldown information whenever possible.
Cooldown checks are integrated directly into the Dragon Ball system.
If a Dragon Ball set is still on cooldown, the addon prevents players from bypassing it simply by restarting or reconnecting.
Players can also receive information about how much cooldown time remains.
Server operators get commands for managing the complete system.
/dragonball
/dbcooldown
You can manage:
⏳ Remaining cooldowns
🔄 Cooldown resets
🕒 Manual cooldown values
⚙️ Default durations
👤 Personal mode
🌍 Shared mode
🕰️ Realtime mode
🎮 Playtime mode
Cooldown durations can use convenient formats such as:
5m → 5 minutes
2h → 2 hours
1d → 1 day
1d12h → 1 day and 12 hours
No need to calculate everything manually in ticks or seconds.
Dragon Block Noea is fully optional.
When Noea is installed, the addon can also work with its Super Dragon Ball / Super Shenron systems.
Noea introduced major changes to Super Shenron Immortality and Critical Recovery.
Better Dragon Ball Cooldowns is designed to remain separate from those mechanics.
It does not intentionally modify:
❤️ HP Recovery
🛡️ Critical Recovery protection
⏱️ The 10-second Critical Recovery cooldown
⚡ Ki behavior
🏃 Stamina behavior
💫 Stun clearing
♾️ Immortality itself
This addon is focused specifically on Dragon Ball and Wish cooldowns.
DMZ Plus is optional.
Supported Super Dragon Ball systems can use the same persistent cooldown framework.
DMZ Plus does not need to be installed for the base mod to work.
Minecraft: 1.20.1
Forge: 47.4.10+
Java: 17
DragonMineZ: 2.1.3+
Dragon Block Noea: Optional
DMZ Plus: 1.1.6+ / Optional
Scope: PERSONAL
Time Mode: REALTIME
🌍 Earth: 24 Hours
🟢 Namek: 48 Hours
🌌 Super: 72 Hours
Newer Noea, DMZ Plus and DragonMineZ releases are intentionally not rejected only because their version number changed.
That means small addon updates should no longer automatically prevent Minecraft from starting.
Future versions can still introduce breaking internal changes, so absolute compatibility with every future release cannot be guaranteed.