Pick up, carry, and place blocks and entities with your bare hands.
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Carry Mechanics lets you pick up, carry, and place blocks (with their block entities — chests, furnaces, spawners…) and entities using only your empty hands. Heavier objects slow you down, you can't jump while carrying, and datapack tags control exactly what is grabbable. A fork of Carry On by Tschipp and PurpliciousCow, rebranded and reworked by Stalking Dragons. Distributed under the same license (LGPL-3.0). Gameplay dynamics differ from Carry On — the crouch-to-pick-up behaviour, grab rules, carry conditions and rendering are modified. Not affiliated with or endorsed by the Carry On authors. |
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Grab blocks with block entities by holding Sneak and right-clicking with empty hands. Also works on mobs, animals, and other players.
Right-click on any surface to place what you're carrying — blocks, entities, or players.
Stack carried entities on top of others like a totem pole. Configurable stack limits and size checks.
Heavier objects slow you down and block jumping. Weight depends on object size and NBT.
Control what can be picked up via datapack tags for blocks, entities and stacking (six tag types), in whitelist or blacklist mode.
Datapack-powered JSON scripts with conditions (game stage, advancement, XP, gamemode) and custom commands on init / loop / place.
25+ options: max distance, entity size limits, slowness multipliers, hit prevention, player-pickup toggle and more.
/carrymechanics debug — show current carry state/carrymechanics clear [player] — clear carry data/carrymechanics place [player] — place the carried object| Area | What it provides |
|---|---|
carry | The carry-data model, per-player storage and sync, and the pickup / placement logic. |
pickupcondition / scripting | The datapack-driven pickup conditions and the JSON script engine. |
client/render | Rendering the carried block / entity on the player and in first person. |
mixin | The vanilla patches for pickup interaction, movement penalties, inventory locking and the carried-object render layer. |
compat | Optional GameStages integration for script conditions. |
| Minecraft / NeoForge / Java | see Available Versions below |
| Dependencies | None |
| Side | Client and Server (required on both) |
| Minecraft | NeoForge | Java | Latest build | Status |
|---|---|---|---|---|
| 26.2 | 26.2.0.57+ | 25 | 1.1.0 | Stable |
| 26.1.2 | 26.1.2.78+ | 25 | 1.0.2 | Stable |
| 1.21.1 | 21.1.259+ | 21 | 1.0.2 | Stable |
Both versions share this CurseForge project. Pick the file that matches your Minecraft version.
/carrymechanics debug.Carry Mechanics is a fork of Carry On by Tschipp and PurpliciousCow, rebranded and reworked by Stalking Dragons.
License: GNU LGPL v3.0 (LGPL-3.0-or-later), the same license as Carry On. Under its copyleft terms this fork stays under the LGPL, keeps the original Carry On copyright, and its complete corresponding source is published at gitlab.com/stalking-dragons/minecraft/carry-mechanics. The full licence text ships in the jar and the repository LICENSE file.
https://codex.skdragons.com/
Codex Stalking Dragons — Minecraft Modding