Also check out Omichall's Driving Boats
Turn minecarts into fully drivable vehicles that can leave the rails, climb hills, and move freely around the world.
It uses the same driving system as Omichall's Driving Boats, adapted specifically for minecarts, making it useful for cars, trains, race tracks, or custom vehicle resource packs.
When a driven minecart stays on rails continuously for about 5 seconds, it is handed back to vanilla minecart physics until it leaves the rails again.
/trigger minecart_speed set <1-100>
/trigger minecart_speed_kmh set <1-360>
/trigger minecart_speed_mph set <1-224>
Allows the minecart to jump using Space while driving.
Disabled by default.
/trigger minecart_jump
Realistic Driving adds a transmission system with:
P → R → N → D
Sprint shifts up through the gears.
By default, double-tapping Sprint within about 300 ms shifts down.
Disabled by default.
/trigger minecart_realistic_driving
When enabled:
/trigger minecart_realistic_space_downshift
/trigger minecart_realistic_acceleration set <-75..400>
Values:
0 = default acceleration-75 = 75% slower than default400 = 400% stronger than default/trigger minecart_realistic_speed_unit set <0|1|2|3>
Units:
0 = km/h1 = mph2 = blocks per second3 = ft/sDefault: km/h
Shows only the gears and rounded current speed instead of the full driving HUD.
/trigger minecart_compact_ui
/function minecartmount:help
/function minecartmount:status
/function minecartmount:recover
/function minecartmount:config/enable
Returns controlled minecarts to vanilla behaviour.
/function minecartmount:config/disable
/function minecartmount:config/status
The enabled / disabled state persists across /reload.
Made by omichall