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BedWars is a classic Minecraft game. Players aim to protect their beds and survive to the end. If their beds are destroyed, they cannot respawn.
This datapack delivers feature-rich BedWars gameplay. Server admins can start the game simply by providing maps and placing items as per in-game instructions.
Open the world's datapacks folder, place this .zip inside.
For singleplayer: Enter the world now (re‑enter if already loaded). For servers: Start the server now (restart if already running).
Type /reload or /function #load to open the menu.
Note: This datapack only support the overworld dimension.
Definition: The update log is marked "compatible", the current world save has installed and run an older version of the datapack, and a new version of the datapack is to be installed.
Operation: Enter the game, reselect the language, then run: /function jkbw:compatibility.
Support Simplified Chinese and English.
Support max 8 teams & 64 players.
Place items using spawn eggs.
All non-durable items have a maximum stack size of 64.
There is a Test Mode, available for solo play and free shopping.
Additional features are listed separately below.
Clean: Clean up the blocks from players.
Convert: Convert clean-blocks to others.
Rotate: Automatically rotates maps after each game ends.
Container Chunk: You can adjust shop prices, enable Rotating Items & change max tier of Team Upgrades here.
Map Rotation: Input map list manually and enable the switch to activate.
Set Period: Settings of game phase timers.
Others: Controls whether corresponding items appear or display differently in the shop.
Around the Global Point, admins can block these settings by placing blocks.
Bed Type: Default / Covered / Cake
Resource Speed: 0.5 ~ 2.0
Attack Speed: 1.8- / 1.9+
Team Count: 2 ~ 8
Team Distribute: Random / Manual
Set Time: Morning / Noon / Night / Midnight
Classic / Xp: Players have full Leather set, carrying Wooden Sword & Compass on spawn. They can store their private items, buying rotating items & team benefits via shops.
URF (Ultra Rapid Fire): Players carry nothing on spawn, only lose half levels after death. They can buy team chests but no team benefits via shops, all weapons & armor have durability. As the game progresses, players will gradually improve their Max Health, and will unlock Wither Bow in the final game stage.
About shop buying, the classic uses items, while others use experience levels.
Blitz: All Resource Points are at max level, Obsidian/Ender Chest cannot be bought, Ender Pearl has lower price, has auto-bridging.
No Jumps: Players cannot jump, but can step up 3 blocks.
Lilliput: Set players' Scale to 1/2.
Beds of Fortune: Shops and Resource Points are banned. For every 5 seconds, players will get random shop loots freely (team updates not included).
Patpat: Set both players' Entity & Block Interaction Range to 32.
Color Blind: All players have the same white name tags, armor, and blocks.
Armed: All bows are replaced with guns.
Zero Friction: All players have no friction.