What spawns in the Soul Sand Valley biome (The Nether)? 4 mobs with spawn weights, chances and group sizes for Java & Bedrock.
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| 50 | 70.4% | 4 (max 1) | |
| 20 | 28.2% | 4 | |
| 1 | 1.4% | 1–4 | |
| Total weight 71 · 100% | |||
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| 60 | 100% | 2–4 | |
| Total weight 60 · 100% | |||
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| 80 | 63.5% | 1–2 | |
| 40 | 31.7% | 1 | |
| 6 | 4.8% | 1 | |
| Total weight 126 · 100% | |||
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| 20 | 100% | 2–4 | |
| Total weight 20 · 100% | |||
Weight = spawn weight of the mob in its category · Chance = weight ÷ total weight of the category · Group size = how many spawn together.
In Java Edition 4 mob types can spawn in Soul Sand Valley — hostile mobs: Ghast, Skeleton and Enderman; passive mobs: Strider.
Ghast has the highest spawn weight among the hostile mobs: 50 of 71 (70.4%) in Java Edition.
Yes. Java Edition lists 4 spawn entries for Soul Sand Valley, Bedrock Edition 4. For example, Ghast has a weight of 50/71 (70.4%) in Java and 40/126 (31.7%) in Bedrock. Use the edition switch above the tables to compare.
Each spawn attempt first picks a category (for example hostile or passive mobs), then one mob of that category at random, weighted by its spawn weight. A mob's chance is its weight divided by the total weight of its category in the biome — so the shares in each table add up to 100%.