What spawns in the Crimson Forest biome (The Nether)? 4 mobs with spawn weights, chances and group sizes for Java & Bedrock.
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| 9 | 60% | 3–4 | |
| 5 | 33.3% | 3–4 | |
| 1 | 6.7% | 2–4 | |
| Total weight 15 · 100% | |||
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| 60 | 100% | 2–4 | |
| Total weight 60 · 100% | |||
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| 5 | 83.3% | 3–4 | |
| 1 | 16.7% | 2–4 | |
| Total weight 6 · 100% | |||
| Mob | Weight | Chance | Group size |
|---|---|---|---|
| 20 | 50% | 2–4 | |
| 20 | 50% | 3–4 | |
| Total weight 40 · 100% | |||
Weight = spawn weight of the mob in its category · Chance = weight ÷ total weight of the category · Group size = how many spawn together.
In Java Edition 4 mob types can spawn in Crimson Forest — hostile mobs: Hoglin, Piglin and Zombified Piglin; passive mobs: Strider.
Hoglin has the highest spawn weight among the hostile mobs: 9 of 15 (60%) in Java Edition.
Yes. Java Edition lists 4 spawn entries for Crimson Forest, Bedrock Edition 4. For example, Hoglin has a weight of 9/15 (60%) in Java and 20/40 (50%) in Bedrock. Use the edition switch above the tables to compare.
Each spawn attempt first picks a category (for example hostile or passive mobs), then one mob of that category at random, weighted by its spawn weight. A mob's chance is its weight divided by the total weight of its category in the biome — so the shares in each table add up to 100%.