Prismarine Slab
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 6 |
| Hardness | 1.5 |
| Luminous | No |
| Transparent | Double slab: No Single slab: Partial (blocks light)[JE only] |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 23 COLOR |
| Note block instrument | Bass Drum |
A prismarine slab is a decorative slab variant of prismarine that does not generate naturally and is used for building.
Obtaining
Breaking
Prismarine slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing.
Legend
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Prismarine |
Stonecutting
| Ingredients | Cutting recipe |
|---|---|
| Prismarine |
Usage
Sounds
In Bedrock Edition, when a prismarine slab is combined into a double slab, the block's use sound is played.[1]
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
| Bedrock Edition combine sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block placed | Blocks | When a prismarine slab is combined into a double slab | use | subtitles | 1.0 | 0.8 | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
prismarine_slab | Block & Item | slabsmineable/pickaxe | slabs |
block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
prismarine_double_slab | double_stone_block_slab2 / 2double_stone_slab2 / 2 | -912 | Block & Ungiveable Item[i 2] | prismarine_double_slabAlias ID: real_double_stone_slab2 / 2 |
— | |
prismarine_slab | stone_block_slab2 / 2stone_slab2 / 2 | -885 | Block & Giveable Item[i 3] | prismarine_slabAlias ID: double_stone_slab2 / 2 |
tile |
Block states
See also: Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| type | bottom
| bottomtop | Where the slab is within its block. |
double | The block is a double slab. | ||
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this slab. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:vertical_half | Not Supported | bottom
| bottomtop | Unsupported | Where the slab is within its block. |
Videos
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w07a | ||||||
| 1.14 | 18w43a | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.13 Experiment | beta 1.2.13.8 | ||||||
| 1.4.0 | beta 1.2.14.2 | The prismarine slabs have been fully implemented. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.21.20 | Preview 1.21.10.20 | Decreased the hardness of prismarine slabs from 2 to 1.5. | |||||
| Preview 1.21.10.22 | Decreased the hardness of prismarine double slabs from 2 to 1.5. | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| 1.90 | |||||||
Data history
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.13 | beta 1.2.13.8 | Prismarine slabs have the stone_slab2 ID, however their item form's ID is incorrectly registered as double_stone_slab2.
| |||||
The direct item form of double prismarine slabs have the real_double_stone_slab2 ID. | |||||||
| 1.19.0 | Preview 1.19.0.27 | The IDs of prismarine slabs and double prismarine slabs have been changed to stone_block_slab2 and double_stone_block_slab2 respectively. | |||||
| 1.20.30 | Preview 1.20.20.20 | Prismarine slabs now use the minecraft:vertical_half block state instead of top_slot_bit. | |||||
| 1.21.20 | Preview 1.21.10.20 | The different stone slab type block states for the stone_block_slab2 ID have been split up into their own IDs. | |||||
| Preview 1.21.10.22 | The different stone slab type block states for the double_stone_block_slab2 ID have been split up into their own IDs. | ||||||
Issues
Issues relating to "Prismarine Slab" are maintained on the bug tracker. Issues should be reported and viewed there.








